Public Member Functions |
| vtkOpenGLRenderer (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
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| vtkOpenGLRenderer () |
| Undocumented Block
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override void | Clear () |
| Internal method temporarily removes lights before reloading them into graphics pipeline.
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void | ClearLights () |
| Internal method temporarily removes lights before reloading them into graphics pipeline.
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override void | DeviceRender () |
| Concrete open gl render method.
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override void | DeviceRenderTranslucentPolygonalGeometry () |
| Render translucent polygonal geometry. Default implementation just call UpdateTranslucentPolygonalGeometry(). Subclasses of vtkRenderer that can deal with depth peeling must override this method.
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int | GetDepthPeelingHigherLayer () |
| Is rendering at translucent geometry stage using depth peeling and rendering a layer other than the first one? (Boolean value) If so, the uniform variables UseTexture and Texture can be set. (Used by vtkOpenGLProperty or vtkOpenGLTexture)
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override int | IsA (string type) |
| Undocumented Block
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new vtkOpenGLRenderer | NewInstance () |
| Undocumented Block
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virtual int | UpdateLights () |
| Ask lights to load themselves into graphics pipeline.
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| vtkRenderer (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
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| vtkRenderer () |
| Create a vtkRenderer with a black background, a white ambient light, two-sided lighting turned on, a viewport of (0,0,1,1), and backface culling turned off.
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void | AddActor (vtkProp p) |
| Add/Remove different types of props to the renderer. These methods are all synonyms to AddViewProp and RemoveViewProp. They are here for convenience and backwards compatibility.
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void | AddCuller (vtkCuller arg0) |
| Add an culler to the list of cullers.
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void | AddLight (vtkLight arg0) |
| Add a light to the list of lights.
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void | AddVolume (vtkProp p) |
| Add/Remove different types of props to the renderer. These methods are all synonyms to AddViewProp and RemoveViewProp. They are here for convenience and backwards compatibility.
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virtual void | AutomaticLightCreationOff () |
| Turn on/off a flag which disables the automatic light creation capability. Normally in VTK if no lights are associated with the renderer, then a light is automatically created. However, in special circumstances this feature is undesirable, so the following boolean is provided to disable automatic light creation. (Turn AutomaticLightCreation off if you do not want lights to be created.)
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virtual void | AutomaticLightCreationOn () |
| Turn on/off a flag which disables the automatic light creation capability. Normally in VTK if no lights are associated with the renderer, then a light is automatically created. However, in special circumstances this feature is undesirable, so the following boolean is provided to disable automatic light creation. (Turn AutomaticLightCreation off if you do not want lights to be created.)
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virtual void | BackingStoreOff () |
| Turn on/off using backing store. This may cause the re-rendering time to be slightly slower when the view changes. But it is much faster when the image has not changed, such as during an expose event.
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virtual void | BackingStoreOn () |
| Turn on/off using backing store. This may cause the re-rendering time to be slightly slower when the view changes. But it is much faster when the image has not changed, such as during an expose event.
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void | ComputeVisiblePropBounds (IntPtr bounds) |
| Compute the bounding box of all the visible props Used in ResetCamera() and ResetCameraClippingRange()
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double[] | ComputeVisiblePropBounds () |
| Wrapper-friendly version of ComputeVisiblePropBounds
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void | CreateLight () |
| Create and add a light to renderer.
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virtual void | DrawOff () |
| When this flag is off, render commands are ignored. It is used to either multiplex a vtkRenderWindow or render only part of a vtkRenderWindow. By default, Draw is on.
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virtual void | DrawOn () |
| When this flag is off, render commands are ignored. It is used to either multiplex a vtkRenderWindow or render only part of a vtkRenderWindow. By default, Draw is on.
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virtual void | EraseOff () |
| When this flag is off, the renderer will not erase the background or the Zbuffer. It is used to have overlapping renderers. Both the RenderWindow Erase and Render Erase must be on for the camera to clear the renderer. By default, Erase is on.
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virtual void | EraseOn () |
| When this flag is off, the renderer will not erase the background or the Zbuffer. It is used to have overlapping renderers. Both the RenderWindow Erase and Render Erase must be on for the camera to clear the renderer. By default, Erase is on.
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vtkCamera | GetActiveCamera () |
| Get the current camera. If there is not camera assigned to the renderer already, a new one is created automatically. This does not reset the camera.
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vtkActorCollection | GetActors () |
| Return any actors in this renderer.
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virtual double | GetAllocatedRenderTime () |
| Set/Get the amount of time this renderer is allowed to spend rendering its scene. This is used by vtkLODActor's.
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virtual double[] | GetAmbient () |
| Set the intensity of ambient lighting.
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virtual void | GetAmbient (IntPtr data) |
| Set the intensity of ambient lighting.
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virtual int | GetAutomaticLightCreation () |
| Turn on/off a flag which disables the automatic light creation capability. Normally in VTK if no lights are associated with the renderer, then a light is automatically created. However, in special circumstances this feature is undesirable, so the following boolean is provided to disable automatic light creation. (Turn AutomaticLightCreation off if you do not want lights to be created.)
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virtual vtkTexture | GetBackgroundTexture () |
| Set/Get the texture to be used for the background. If set and enabled this gets the priority over the gradient background.
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virtual int | GetBackingStore () |
| Turn on/off using backing store. This may cause the re-rendering time to be slightly slower when the view changes. But it is much faster when the image has not changed, such as during an expose event.
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vtkCullerCollection | GetCullers () |
| Get the list of cullers for this renderer.
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virtual vtkRendererDelegate | GetDelegate () |
| Set/Get a custom Render call. Allows to hook a Render call from an external project.It will be used in place of vtkRenderer::Render() if it is not NULL and its Used ivar is set to true. Initial value is NULL.
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virtual int | GetDraw () |
| When this flag is off, render commands are ignored. It is used to either multiplex a vtkRenderWindow or render only part of a vtkRenderWindow. By default, Draw is on.
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virtual int | GetErase () |
| When this flag is off, the renderer will not erase the background or the Zbuffer. It is used to have overlapping renderers. Both the RenderWindow Erase and Render Erase must be on for the camera to clear the renderer. By default, Erase is on.
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virtual int | GetInteractive () |
| Turn on/off interactive status. An interactive renderer is one that can receive events from an interactor. Should only be set if there are multiple renderers in the same section of the viewport.
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virtual double | GetLastRenderTimeInSeconds () |
| Get the time required, in seconds, for the last Render call.
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virtual int | GetLastRenderingUsedDepthPeeling () |
| Tells if the last call to DeviceRenderTranslucentPolygonalGeometry() actually used depth peeling. Initial value is false.
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virtual int | GetLayer () |
| Set/Get the layer that this renderer belongs to. This is only used if there are layered renderers.
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virtual int | GetLightFollowCamera () |
| Turn on/off the automatic repositioning of lights as the camera moves. If LightFollowCamera is on, lights that are designated as Headlights or CameraLights will be adjusted to move with this renderer's camera. If LightFollowCamera is off, the lights will not be adjusted.
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vtkLightCollection | GetLights () |
| Set/Get whether this viewport should have a textured background. Default is off.
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override uint | GetMTime () |
| Return the MTime of the renderer also considering its ivars.
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virtual int | GetMaximumNumberOfPeels () |
| In case of depth peeling, define the maximum number of peeling layers. Initial value is 4. A special value of 0 means no maximum limit. It has to be a positive value.
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virtual double | GetNearClippingPlaneTolerance () |
| Specify tolerance for near clipping plane distance to the camera as a percentage of the far clipping plane distance. By default this will be set to 0.01 for 16 bit zbuffers and 0.001 for higher depth z buffers
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virtual double | GetNearClippingPlaneToleranceMaxValue () |
| Specify tolerance for near clipping plane distance to the camera as a percentage of the far clipping plane distance. By default this will be set to 0.01 for 16 bit zbuffers and 0.001 for higher depth z buffers
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virtual double | GetNearClippingPlaneToleranceMinValue () |
| Specify tolerance for near clipping plane distance to the camera as a percentage of the far clipping plane distance. By default this will be set to 0.01 for 16 bit zbuffers and 0.001 for higher depth z buffers
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virtual int | GetNumberOfPropsRendered () |
| Should be used internally only during a render Get the number of props that were rendered using a RenderOpaqueGeometry or RenderTranslucentPolygonalGeometry call. This is used to know if something is in the frame buffer.
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virtual double | GetOcclusionRatio () |
| In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. This is the ratio of the number of pixels that have been touched by the last layer over the total number of pixels of the viewport area. Initial value is 0.0, meaning rendering have to be exact. Greater values may speed-up the rendering with small impact on the quality.
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virtual double | GetOcclusionRatioMaxValue () |
| In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. This is the ratio of the number of pixels that have been touched by the last layer over the total number of pixels of the viewport area. Initial value is 0.0, meaning rendering have to be exact. Greater values may speed-up the rendering with small impact on the quality.
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virtual double | GetOcclusionRatioMinValue () |
| In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. This is the ratio of the number of pixels that have been touched by the last layer over the total number of pixels of the viewport area. Initial value is 0.0, meaning rendering have to be exact. Greater values may speed-up the rendering with small impact on the quality.
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virtual vtkRenderPass | GetPass () |
| Set/Get a custom render pass. Initial value is NULL.
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virtual int | GetPreserveDepthBuffer () |
| Normally a renderer is treated as transparent if Layer > 0. To treat a renderer at Layer 0 as transparent, set this flag to true.
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vtkRenderWindow | GetRenderWindow () |
| Specify the rendering window in which to draw. This is automatically set when the renderer is created by MakeRenderer. The user probably shouldn't ever need to call this method.
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virtual vtkHardwareSelector | GetSelector () |
| Get the current hardware selector. If the Selector is set, it implies the current render pass is for selection. Mappers/Properties may choose to behave differently when rendering for hardware selection.
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virtual bool | GetTexturedBackground () |
| Set/Get whether this viewport should have a textured background. Default is off.
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double | GetTiledAspectRatio () |
| Compute the aspect ratio of this renderer for the current tile. When tiled displays are used the aspect ratio of the renderer for a given tile may be diferent that the aspect ratio of the renderer when rendered in it entirity
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virtual double | GetTimeFactor () |
| Get the ratio between allocated time and actual render time. TimeFactor has been taken out of the render process. It is still computed in case someone finds it useful. It may be taken away in the future.
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virtual int | GetTwoSidedLighting () |
| Turn on/off two-sided lighting of surfaces. If two-sided lighting is off, then only the side of the surface facing the light(s) will be lit, and the other side dark. If two-sided lighting on, both sides of the surface will be lit.
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virtual int | GetUseDepthPeeling () |
| Turn on/off rendering of translucent material with depth peeling technique. The render window must have alpha bits (ie call SetAlphaBitPlanes(1)) and no multisample buffer (ie call SetMultiSamples(0) ) to support depth peeling. If UseDepthPeeling is on and the GPU supports it, depth peeling is used for rendering translucent materials. If UseDepthPeeling is off, alpha blending is used. Initial value is off.
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override vtkWindow | GetVTKWindow () |
| Specify the rendering window in which to draw. This is automatically set when the renderer is created by MakeRenderer. The user probably shouldn't ever need to call this method.
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vtkVolumeCollection | GetVolumes () |
| Return the collection of volumes.
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double | GetZ (int x, int y) |
| Given a pixel location, return the Z value. The z value is normalized (0,1) between the front and back clipping planes.
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virtual void | InteractiveOff () |
| Turn on/off interactive status. An interactive renderer is one that can receive events from an interactor. Should only be set if there are multiple renderers in the same section of the viewport.
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virtual void | InteractiveOn () |
| Turn on/off interactive status. An interactive renderer is one that can receive events from an interactor. Should only be set if there are multiple renderers in the same section of the viewport.
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int | IsActiveCameraCreated () |
| This method returns 1 if the ActiveCamera has already been set or automatically created by the renderer. It returns 0 if the ActiveCamera does not yet exist.
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virtual void | LightFollowCameraOff () |
| Turn on/off the automatic repositioning of lights as the camera moves. If LightFollowCamera is on, lights that are designated as Headlights or CameraLights will be adjusted to move with this renderer's camera. If LightFollowCamera is off, the lights will not be adjusted.
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virtual void | LightFollowCameraOn () |
| Turn on/off the automatic repositioning of lights as the camera moves. If LightFollowCamera is on, lights that are designated as Headlights or CameraLights will be adjusted to move with this renderer's camera. If LightFollowCamera is off, the lights will not be adjusted.
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virtual vtkCamera | MakeCamera () |
| Create a new Camera sutible for use with this type of Renderer. For example, a vtkMesaRenderer should create a vtkMesaCamera in this function. The default is to just call vtkCamera::New.
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virtual vtkLight | MakeLight () |
| Create a new Light sutible for use with this type of Renderer. For example, a vtkMesaRenderer should create a vtkMesaLight in this function. The default is to just call vtkLight::New.
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override vtkAssemblyPath | PickProp (double selectionX, double selectionY) |
| Return the prop (via a vtkAssemblyPath) that has the highest z value at the given x, y position in the viewport. Basically, the top most prop that renders the pixel at selectionX, selectionY will be returned. If nothing was picked then NULL is returned. This method selects from the renderers Prop list.
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vtkAssemblyPath | PickProp (double selectionX1, double selectionY1, double selectionX2, double selectionY2) |
| Return the prop (via a vtkAssemblyPath) that has the highest z value at the given x, y position in the viewport. Basically, the top most prop that renders the pixel at selectionX, selectionY will be returned. If nothing was picked then NULL is returned. This method selects from the renderers Prop list.
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virtual void | PreserveDepthBufferOff () |
| Normally a renderer is treated as transparent if Layer > 0. To treat a renderer at Layer 0 as transparent, set this flag to true.
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virtual void | PreserveDepthBufferOn () |
| Normally a renderer is treated as transparent if Layer > 0. To treat a renderer at Layer 0 as transparent, set this flag to true.
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void | RemoveActor (vtkProp p) |
| Add/Remove different types of props to the renderer. These methods are all synonyms to AddViewProp and RemoveViewProp. They are here for convenience and backwards compatibility.
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void | RemoveAllLights () |
| Remove all lights from the list of lights.
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void | RemoveCuller (vtkCuller arg0) |
| Remove an actor from the list of cullers.
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void | RemoveLight (vtkLight arg0) |
| Remove a light from the list of lights.
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void | RemoveVolume (vtkProp p) |
| Add/Remove different types of props to the renderer. These methods are all synonyms to AddViewProp and RemoveViewProp. They are here for convenience and backwards compatibility.
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virtual void | Render () |
| CALLED BY vtkRenderWindow ONLY. End-user pass your way and call vtkRenderWindow::Render(). Create an image. This is a superclass method which will in turn call the DeviceRender method of Subclasses of vtkRenderer.
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void | ResetCamera () |
| Automatically set up the camera based on the visible actors. The camera will reposition itself to view the center point of the actors, and move along its initial view plane normal (i.e., vector defined from camera position to focal point) so that all of the actors can be seen.
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void | ResetCamera (IntPtr bounds) |
| Automatically set up the camera based on a specified bounding box (xmin,xmax, ymin,ymax, zmin,zmax). Camera will reposition itself so that its focal point is the center of the bounding box, and adjust its distance and position to preserve its initial view plane normal (i.e., vector defined from camera position to focal point). Note: is the view plane is parallel to the view up axis, the view up axis will be reset to one of the three coordinate axes.
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void | ResetCamera (double xmin, double xmax, double ymin, double ymax, double zmin, double zmax) |
| Alternative version of ResetCamera(bounds[6]);
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void | ResetCameraClippingRange () |
| Reset the camera clipping range based on the bounds of the visible actors. This ensures that no props are cut off
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void | ResetCameraClippingRange (IntPtr bounds) |
| Reset the camera clipping range based on a bounding box. This method is called from ResetCameraClippingRange()
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void | ResetCameraClippingRange (double xmin, double xmax, double ymin, double ymax, double zmin, double zmax) |
| Reset the camera clipping range based on a bounding box. This method is called from ResetCameraClippingRange()
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void | SetActiveCamera (vtkCamera arg0) |
| Specify the camera to use for this renderer.
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virtual void | SetAllocatedRenderTime (double _arg) |
| Set/Get the amount of time this renderer is allowed to spend rendering its scene. This is used by vtkLODActor's.
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virtual void | SetAmbient (double _arg1, double _arg2, double _arg3) |
| Set the intensity of ambient lighting.
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virtual void | SetAmbient (IntPtr _arg) |
| Set the intensity of ambient lighting.
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virtual void | SetAutomaticLightCreation (int _arg) |
| Turn on/off a flag which disables the automatic light creation capability. Normally in VTK if no lights are associated with the renderer, then a light is automatically created. However, in special circumstances this feature is undesirable, so the following boolean is provided to disable automatic light creation. (Turn AutomaticLightCreation off if you do not want lights to be created.)
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void | SetBackgroundTexture (vtkTexture arg0) |
| Set/Get the texture to be used for the background. If set and enabled this gets the priority over the gradient background.
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virtual void | SetBackingStore (int _arg) |
| Turn on/off using backing store. This may cause the re-rendering time to be slightly slower when the view changes. But it is much faster when the image has not changed, such as during an expose event.
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void | SetDelegate (vtkRendererDelegate d) |
| Set/Get a custom Render call. Allows to hook a Render call from an external project.It will be used in place of vtkRenderer::Render() if it is not NULL and its Used ivar is set to true. Initial value is NULL.
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virtual void | SetDraw (int _arg) |
| When this flag is off, render commands are ignored. It is used to either multiplex a vtkRenderWindow or render only part of a vtkRenderWindow. By default, Draw is on.
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virtual void | SetErase (int _arg) |
| When this flag is off, the renderer will not erase the background or the Zbuffer. It is used to have overlapping renderers. Both the RenderWindow Erase and Render Erase must be on for the camera to clear the renderer. By default, Erase is on.
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virtual void | SetInteractive (int _arg) |
| Turn on/off interactive status. An interactive renderer is one that can receive events from an interactor. Should only be set if there are multiple renderers in the same section of the viewport.
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virtual void | SetLayer (int _arg) |
| Set/Get the layer that this renderer belongs to. This is only used if there are layered renderers.
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void | SetLightCollection (vtkLightCollection lights) |
| Set the collection of lights. We cannot name it SetLights because of TestSetGet
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virtual void | SetLightFollowCamera (int _arg) |
| Turn on/off the automatic repositioning of lights as the camera moves. If LightFollowCamera is on, lights that are designated as Headlights or CameraLights will be adjusted to move with this renderer's camera. If LightFollowCamera is off, the lights will not be adjusted.
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virtual void | SetMaximumNumberOfPeels (int _arg) |
| In case of depth peeling, define the maximum number of peeling layers. Initial value is 4. A special value of 0 means no maximum limit. It has to be a positive value.
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virtual void | SetNearClippingPlaneTolerance (double _arg) |
| Specify tolerance for near clipping plane distance to the camera as a percentage of the far clipping plane distance. By default this will be set to 0.01 for 16 bit zbuffers and 0.001 for higher depth z buffers
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virtual void | SetOcclusionRatio (double _arg) |
| In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. This is the ratio of the number of pixels that have been touched by the last layer over the total number of pixels of the viewport area. Initial value is 0.0, meaning rendering have to be exact. Greater values may speed-up the rendering with small impact on the quality.
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void | SetPass (vtkRenderPass p) |
| Set/Get a custom render pass. Initial value is NULL.
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virtual void | SetPreserveDepthBuffer (int _arg) |
| Normally a renderer is treated as transparent if Layer > 0. To treat a renderer at Layer 0 as transparent, set this flag to true.
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void | SetRenderWindow (vtkRenderWindow arg0) |
| Specify the rendering window in which to draw. This is automatically set when the renderer is created by MakeRenderer. The user probably shouldn't ever need to call this method.
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virtual void | SetTexturedBackground (bool _arg) |
| Set/Get whether this viewport should have a textured background. Default is off.
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virtual void | SetTwoSidedLighting (int _arg) |
| Turn on/off two-sided lighting of surfaces. If two-sided lighting is off, then only the side of the surface facing the light(s) will be lit, and the other side dark. If two-sided lighting on, both sides of the surface will be lit.
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virtual void | SetUseDepthPeeling (int _arg) |
| Turn on/off rendering of translucent material with depth peeling technique. The render window must have alpha bits (ie call SetAlphaBitPlanes(1)) and no multisample buffer (ie call SetMultiSamples(0) ) to support depth peeling. If UseDepthPeeling is on and the GPU supports it, depth peeling is used for rendering translucent materials. If UseDepthPeeling is off, alpha blending is used. Initial value is off.
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virtual void | StereoMidpoint () |
| Do anything necessary between rendering the left and right viewpoints in a stereo render. Doesn't do anything except in the derived vtkIceTRenderer in ParaView.
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virtual void | TexturedBackgroundOff () |
| Set/Get whether this viewport should have a textured background. Default is off.
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virtual void | TexturedBackgroundOn () |
| Set/Get whether this viewport should have a textured background. Default is off.
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int | Transparent () |
| Returns a boolean indicating if this renderer is transparent. It is transparent if it is not in the deepest layer of its render window.
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virtual void | TwoSidedLightingOff () |
| Turn on/off two-sided lighting of surfaces. If two-sided lighting is off, then only the side of the surface facing the light(s) will be lit, and the other side dark. If two-sided lighting on, both sides of the surface will be lit.
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virtual void | TwoSidedLightingOn () |
| Turn on/off two-sided lighting of surfaces. If two-sided lighting is off, then only the side of the surface facing the light(s) will be lit, and the other side dark. If two-sided lighting on, both sides of the surface will be lit.
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virtual int | UpdateLightsGeometryToFollowCamera () |
| Ask the lights in the scene that are not in world space (for instance, Headlights or CameraLights that are attached to the camera) to update their geometry to match the active camera.
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virtual void | UseDepthPeelingOff () |
| Turn on/off rendering of translucent material with depth peeling technique. The render window must have alpha bits (ie call SetAlphaBitPlanes(1)) and no multisample buffer (ie call SetMultiSamples(0) ) to support depth peeling. If UseDepthPeeling is on and the GPU supports it, depth peeling is used for rendering translucent materials. If UseDepthPeeling is off, alpha blending is used. Initial value is off.
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virtual void | UseDepthPeelingOn () |
| Turn on/off rendering of translucent material with depth peeling technique. The render window must have alpha bits (ie call SetAlphaBitPlanes(1)) and no multisample buffer (ie call SetMultiSamples(0) ) to support depth peeling. If UseDepthPeeling is on and the GPU supports it, depth peeling is used for rendering translucent materials. If UseDepthPeeling is off, alpha blending is used. Initial value is off.
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override void | ViewToWorld () |
| Convert view point coordinates to world coordinates.
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override void | ViewToWorld (ref double wx, ref double wy, ref double wz) |
| Convert view point coordinates to world coordinates.
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int | VisibleActorCount () |
| Returns the number of visible actors.
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int | VisibleVolumeCount () |
| Returns the number of visible volumes.
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override void | WorldToView () |
| Convert world point coordinates to view coordinates.
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override void | WorldToView (ref double wx, ref double wy, ref double wz) |
| Convert world point coordinates to view coordinates.
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| vtkViewport (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
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void | AddActor2D (vtkProp p) |
| Add/Remove different types of props to the renderer. These methods are all synonyms to AddViewProp and RemoveViewProp. They are here for convenience and backwards compatibility.
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void | AddViewProp (vtkProp arg0) |
| Add a prop to the list of props. Prop is the superclass of all actors, volumes, 2D actors, composite props etc.
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virtual void | ComputeAspect () |
| Set the aspect ratio of the rendered image. This is computed automatically and should not be set by the user.
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virtual void | DisplayToLocalDisplay (ref double x, ref double y) |
| These methods map from one coordinate system to another. They are primarily used by the vtkCoordinate object and are often strung together. These methods return valid information only if the window has been realized (e.g., GetSize() returns something other than (0,0)).
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virtual void | DisplayToNormalizedDisplay (ref double u, ref double v) |
| These methods map from one coordinate system to another. They are primarily used by the vtkCoordinate object and are often strung together. These methods return valid information only if the window has been realized (e.g., GetSize() returns something other than (0,0)).
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virtual void | DisplayToView () |
| Convert display coordinates to view coordinates.
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void | DisplayToWorld () |
| Convert display (or screen) coordinates to world coordinates.
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vtkActor2DCollection | GetActors2D () |
| Add/Remove different types of props to the renderer. These methods are all synonyms to AddViewProp and RemoveViewProp. They are here for convenience and backwards compatibility.
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virtual double[] | GetAspect () |
| Set the aspect ratio of the rendered image. This is computed automatically and should not be set by the user.
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virtual void | GetAspect (IntPtr data) |
| Set the aspect ratio of the rendered image. This is computed automatically and should not be set by the user.
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virtual double[] | GetBackground () |
| Set/Get the background color of the rendering screen using an rgb color specification.
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virtual void | GetBackground (ref double _arg1, ref double _arg2, ref double _arg3) |
| Set/Get the background color of the rendering screen using an rgb color specification.
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virtual void | GetBackground (IntPtr _arg) |
| Set/Get the background color of the rendering screen using an rgb color specification.
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virtual double[] | GetBackground2 () |
| Set/Get the second background color of the rendering screen for gradient backgrounds using an rgb color specification.
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virtual void | GetBackground2 (ref double _arg1, ref double _arg2, ref double _arg3) |
| Set/Get the second background color of the rendering screen for gradient backgrounds using an rgb color specification.
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virtual void | GetBackground2 (IntPtr _arg) |
| Set/Get the second background color of the rendering screen for gradient backgrounds using an rgb color specification.
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virtual double[] | GetCenter () |
| Return the center of this viewport in display coordinates.
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virtual double[] | GetDisplayPoint () |
| Set/get a point location in display (or screen) coordinates. The lower left corner of the window is the origin and y increases as you go up the screen.
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virtual void | GetDisplayPoint (IntPtr data) |
| Set/get a point location in display (or screen) coordinates. The lower left corner of the window is the origin and y increases as you go up the screen.
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virtual bool | GetGradientBackground () |
| Set/Get whether this viewport should have a gradient background using the Background (top) and Background2 (bottom) colors. Default is off.
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virtual int | GetIsPicking () |
| Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selectionX and selectionY).
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virtual int[] | GetOrigin () |
| Get the size and origin of the viewport in display coordinates. Note: if the window has not yet been realized, GetSize() and GetOrigin() return (0,0).
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double | GetPickHeight () |
| Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selectionX and selectionY).
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virtual vtkPropCollection | GetPickResultProps () |
| Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selectionX and selectionY).
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double | GetPickWidth () |
| Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selectionX and selectionY).
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double | GetPickX () |
| Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selectionX and selectionY).
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double | GetPickX1 () |
| Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selectionX and selectionY).
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double | GetPickX2 () |
| Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selectionX and selectionY).
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double | GetPickY () |
| Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selectionX and selectionY).
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double | GetPickY1 () |
| Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selectionX and selectionY).
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double | GetPickY2 () |
| Methods used to return the pick (x,y) in local display coordinates (i.e., it's that same as selectionX and selectionY).
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virtual double | GetPickedZ () |
| Return the Z value for the last picked Prop.
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virtual double[] | GetPixelAspect () |
| Set the aspect ratio of a pixel in the rendered image. This factor permits the image to rendered anisotropically (i.e., stretched in one direction or the other).
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virtual void | GetPixelAspect (IntPtr data) |
| Set the aspect ratio of a pixel in the rendered image. This factor permits the image to rendered anisotropically (i.e., stretched in one direction or the other).
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virtual int[] | GetSize () |
| Get the size and origin of the viewport in display coordinates. Note: if the window has not yet been realized, GetSize() and GetOrigin() return (0,0).
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void | GetTiledSize (IntPtr width, IntPtr height) |
| Get the size and origin of the viewport in display coordinates. Note: if the window has not yet been realized, GetSize() and GetOrigin() return (0,0).
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virtual void | GetTiledSizeAndOrigin (IntPtr width, IntPtr height, IntPtr lowerLeftX, IntPtr lowerLeftY) |
| Get the size and origin of the viewport in display coordinates. Note: if the window has not yet been realized, GetSize() and GetOrigin() return (0,0).
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virtual double[] | GetViewPoint () |
| Specify a point location in view coordinates. The origin is in the middle of the viewport and it extends from -1 to 1 in all three dimensions.
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virtual void | GetViewPoint (IntPtr data) |
| Specify a point location in view coordinates. The origin is in the middle of the viewport and it extends from -1 to 1 in all three dimensions.
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vtkPropCollection | GetViewProps () |
| Return any props in this viewport.
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virtual double[] | GetViewport () |
| Specify the viewport for the Viewport to draw in the rendering window. Coordinates are expressed as (xmin,ymin,xmax,ymax), where each coordinate is 0 <= coordinate <= 1.0.
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virtual void | GetViewport (IntPtr data) |
| Specify the viewport for the Viewport to draw in the rendering window. Coordinates are expressed as (xmin,ymin,xmax,ymax), where each coordinate is 0 <= coordinate <= 1.0.
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virtual double[] | GetWorldPoint () |
| Specify a point location in world coordinates. This method takes homogeneous coordinates.
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virtual void | GetWorldPoint (IntPtr data) |
| Specify a point location in world coordinates. This method takes homogeneous coordinates.
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virtual void | GradientBackgroundOff () |
| Set/Get whether this viewport should have a gradient background using the Background (top) and Background2 (bottom) colors. Default is off.
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virtual void | GradientBackgroundOn () |
| Set/Get whether this viewport should have a gradient background using the Background (top) and Background2 (bottom) colors. Default is off.
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int | HasViewProp (vtkProp arg0) |
| Query if a prop is in the list of props.
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virtual int | IsInViewport (int x, int y) |
| Is a given display point in this Viewport's viewport.
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virtual void | LocalDisplayToDisplay (ref double x, ref double y) |
| These methods map from one coordinate system to another. They are primarily used by the vtkCoordinate object and are often strung together. These methods return valid information only if the window has been realized (e.g., GetSize() returns something other than (0,0)).
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virtual void | NormalizedDisplayToDisplay (ref double u, ref double v) |
| These methods map from one coordinate system to another. They are primarily used by the vtkCoordinate object and are often strung together. These methods return valid information only if the window has been realized (e.g., GetSize() returns something other than (0,0)).
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virtual void | NormalizedDisplayToViewport (ref double x, ref double y) |
| These methods map from one coordinate system to another. They are primarily used by the vtkCoordinate object and are often strung together. These methods return valid information only if the window has been realized (e.g., GetSize() returns something other than (0,0)).
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virtual void | NormalizedViewportToView (ref double x, ref double y, ref double z) |
| These methods map from one coordinate system to another. They are primarily used by the vtkCoordinate object and are often strung together. These methods return valid information only if the window has been realized (e.g., GetSize() returns something other than (0,0)).
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virtual void | NormalizedViewportToViewport (ref double u, ref double v) |
| These methods map from one coordinate system to another. They are primarily used by the vtkCoordinate object and are often strung together. These methods return valid information only if the window has been realized (e.g., GetSize() returns something other than (0,0)).
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vtkAssemblyPath | PickPropFrom (double selectionX, double selectionY, vtkPropCollection arg2) |
| Same as PickProp with two arguments, but selects from the given collection of Props instead of the Renderers props. Make sure the Props in the collection are in this renderer.
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void | RemoveActor2D (vtkProp p) |
| Add/Remove different types of props to the renderer. These methods are all synonyms to AddViewProp and RemoveViewProp. They are here for convenience and backwards compatibility.
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void | RemoveAllViewProps () |
| Remove all actors from the list of actors.
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void | RemoveViewProp (vtkProp arg0) |
| Remove an actor from the list of actors.
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virtual void | SetAspect (double _arg1, double _arg2) |
| Set the aspect ratio of the rendered image. This is computed automatically and should not be set by the user.
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void | SetAspect (IntPtr _arg) |
| Set the aspect ratio of the rendered image. This is computed automatically and should not be set by the user.
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virtual void | SetBackground (double _arg1, double _arg2, double _arg3) |
| Set/Get the background color of the rendering screen using an rgb color specification.
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virtual void | SetBackground (IntPtr _arg) |
| Set/Get the background color of the rendering screen using an rgb color specification.
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virtual void | SetBackground2 (double _arg1, double _arg2, double _arg3) |
| Set/Get the second background color of the rendering screen for gradient backgrounds using an rgb color specification.
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virtual void | SetBackground2 (IntPtr _arg) |
| Set/Get the second background color of the rendering screen for gradient backgrounds using an rgb color specification.
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virtual void | SetDisplayPoint (double _arg1, double _arg2, double _arg3) |
| Set/get a point location in display (or screen) coordinates. The lower left corner of the window is the origin and y increases as you go up the screen.
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virtual void | SetDisplayPoint (IntPtr _arg) |
| Set/get a point location in display (or screen) coordinates. The lower left corner of the window is the origin and y increases as you go up the screen.
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virtual void | SetGradientBackground (bool _arg) |
| Set/Get whether this viewport should have a gradient background using the Background (top) and Background2 (bottom) colors. Default is off.
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virtual void | SetPixelAspect (double _arg1, double _arg2) |
| Set the aspect ratio of a pixel in the rendered image. This factor permits the image to rendered anisotropically (i.e., stretched in one direction or the other).
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void | SetPixelAspect (IntPtr _arg) |
| Set the aspect ratio of a pixel in the rendered image. This factor permits the image to rendered anisotropically (i.e., stretched in one direction or the other).
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virtual void | SetViewPoint (double _arg1, double _arg2, double _arg3) |
| Specify a point location in view coordinates. The origin is in the middle of the viewport and it extends from -1 to 1 in all three dimensions.
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virtual void | SetViewPoint (IntPtr _arg) |
| Specify a point location in view coordinates. The origin is in the middle of the viewport and it extends from -1 to 1 in all three dimensions.
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virtual void | SetViewport (double _arg1, double _arg2, double _arg3, double _arg4) |
| Specify the viewport for the Viewport to draw in the rendering window. Coordinates are expressed as (xmin,ymin,xmax,ymax), where each coordinate is 0 <= coordinate <= 1.0.
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virtual void | SetViewport (IntPtr _arg) |
| Specify the viewport for the Viewport to draw in the rendering window. Coordinates are expressed as (xmin,ymin,xmax,ymax), where each coordinate is 0 <= coordinate <= 1.0.
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virtual void | SetWorldPoint (double _arg1, double _arg2, double _arg3, double _arg4) |
| Specify a point location in world coordinates. This method takes homogeneous coordinates.
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virtual void | SetWorldPoint (IntPtr _arg) |
| Specify a point location in world coordinates. This method takes homogeneous coordinates.
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virtual void | ViewToDisplay () |
| Convert view coordinates to display coordinates.
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virtual void | ViewToNormalizedViewport (ref double x, ref double y, ref double z) |
| These methods map from one coordinate system to another. They are primarily used by the vtkCoordinate object and are often strung together. These methods return valid information only if the window has been realized (e.g., GetSize() returns something other than (0,0)).
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virtual void | ViewportToNormalizedDisplay (ref double x, ref double y) |
| These methods map from one coordinate system to another. They are primarily used by the vtkCoordinate object and are often strung together. These methods return valid information only if the window has been realized (e.g., GetSize() returns something other than (0,0)).
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virtual void | ViewportToNormalizedViewport (ref double u, ref double v) |
| These methods map from one coordinate system to another. They are primarily used by the vtkCoordinate object and are often strung together. These methods return valid information only if the window has been realized (e.g., GetSize() returns something other than (0,0)).
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void | WorldToDisplay () |
| Convert world point coordinates to display (or screen) coordinates.
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| vtkObject (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
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| vtkObject () |
| Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
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uint | AddObserver (uint arg0, vtkCommand arg1, float priority) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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uint | AddObserver (string arg0, vtkCommand arg1, float priority) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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virtual void | DebugOff () |
| Turn debugging output off.
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virtual void | DebugOn () |
| Turn debugging output on.
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vtkCommand | GetCommand (uint tag) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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byte | GetDebug () |
| Get the value of the debug flag.
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int | HasObserver (uint arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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int | HasObserver (string arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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int | HasObserver (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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int | HasObserver (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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int | InvokeEvent (uint arg0, IntPtr callData) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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int | InvokeEvent (string arg0, IntPtr callData) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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int | InvokeEvent (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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int | InvokeEvent (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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virtual void | Modified () |
| Update the modification time for this object. Many filters rely on the modification time to determine if they need to recompute their data. The modification time is a unique monotonically increasing unsigned long integer.
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void | RemoveAllObservers () |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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void | RemoveObserver (vtkCommand arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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void | RemoveObserver (uint tag) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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void | RemoveObservers (uint arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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void | RemoveObservers (string arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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void | RemoveObservers (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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void | RemoveObservers (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
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void | SetDebug (byte debugFlag) |
| Set the value of the debug flag. A non-zero value turns debugging on.
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override string | ToString () |
| Returns the result of calling vtkObject::Print as a C# string.
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delegate void | vtkObjectEventHandler (vtkObject sender, vtkObjectEventArgs e) |
| Generic signature for all vtkObject events.
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void | RemoveAllHandlersForAllEvents () |
| Call RemoveAllHandlers on each non-null vtkObjectEventRelay. TODO: This method needs to get called by the generated Dispose. Make that happen...
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| vtkObjectBase (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
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| vtkObjectBase () |
| Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
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virtual void | Register (vtkObjectBase o) |
| Increase the reference count (mark as used by another object).
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virtual void | FastDelete () |
| Delete a reference to this object. This version will not invoke garbage collection and can potentially leak the object if it is part of a reference loop. Use this method only when it is known that the object has another reference and would not be collected if a full garbage collection check were done.
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string | GetClassName () |
| Return the class name as a string. This method is defined in all subclasses of vtkObjectBase with the vtkTypeMacro found in vtkSetGet.h.
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int | GetReferenceCount () |
| Return the current reference count of this object.
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void | SetReferenceCount (int arg0) |
| Sets the reference count. (This is very dangerous, use with care.)
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