Public Member Functions |
| vtkOrientedGlyphFocalPlaneContourRepresentation (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
|
| vtkOrientedGlyphFocalPlaneContourRepresentation () |
| Instantiate this class.
|
override void | BuildRepresentation () |
| Subclasses of vtkOrientedGlyphFocalPlaneContourRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other.
|
override int | ComputeInteractionState (int X, int Y, int modified) |
| Subclasses of vtkOrientedGlyphFocalPlaneContourRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other.
|
vtkPolyData | GetActiveCursorShape () |
| Specify the shape of the cursor (handle) when it is active. This is the geometry that will be used when the mouse is close to the handle or if the user is manipulating the handle.
|
virtual vtkProperty2D | GetActiveProperty () |
| This is the property used when the user is interacting with the handle.
|
override void | GetActors2D (vtkPropCollection arg0) |
| Methods to make this class behave as a vtkProp.
|
vtkMatrix4x4 | GetContourPlaneDirectionCosines (IntPtr origin) |
| Direction cosines of the plane on which the contour lies on in world co-ordinates. This would be the same matrix that would be set in vtkImageReslice or vtkImagePlaneWidget if there were a plane passing through the contour points. The origin must be the origin of the data under the contour.
|
override vtkPolyData | GetContourRepresentationAsPolyData () |
| Get the points in this contour as a vtkPolyData.
|
vtkPolyData | GetCursorShape () |
| Specify the cursor shape. Keep in mind that the shape will be aligned with the constraining plane by orienting it such that the x axis of the geometry lies along the normal of the plane.
|
virtual vtkProperty2D | GetLinesProperty () |
| This is the property used by the lines.
|
virtual vtkProperty2D | GetProperty () |
| This is the property used when the handle is not active (the mouse is not near the handle)
|
override int | HasTranslucentPolygonalGeometry () |
| Methods to make this class behave as a vtkProp.
|
override int | IsA (string type) |
| Standard methods for instances of this class.
|
new
vtkOrientedGlyphFocalPlaneContourRepresentation | NewInstance () |
| Standard methods for instances of this class.
|
override void | ReleaseGraphicsResources (vtkWindow arg0) |
| Methods to make this class behave as a vtkProp.
|
override int | RenderOpaqueGeometry (vtkViewport viewport) |
| Methods to make this class behave as a vtkProp.
|
override int | RenderOverlay (vtkViewport viewport) |
| Methods to make this class behave as a vtkProp.
|
override int | RenderTranslucentPolygonalGeometry (vtkViewport viewport) |
| Methods to make this class behave as a vtkProp.
|
void | SetActiveCursorShape (vtkPolyData activeShape) |
| Specify the shape of the cursor (handle) when it is active. This is the geometry that will be used when the mouse is close to the handle or if the user is manipulating the handle.
|
void | SetCursorShape (vtkPolyData cursorShape) |
| Specify the cursor shape. Keep in mind that the shape will be aligned with the constraining plane by orienting it such that the x axis of the geometry lies along the normal of the plane.
|
override void | SetRenderer (vtkRenderer ren) |
| Subclasses of vtkOrientedGlyphFocalPlaneContourRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other.
|
override void | StartWidgetInteraction (IntPtr eventPos) |
| Subclasses of vtkOrientedGlyphFocalPlaneContourRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other.
|
override void | WidgetInteraction (IntPtr eventPos) |
| Subclasses of vtkOrientedGlyphFocalPlaneContourRepresentation must implement these methods. These are the methods that the widget and its representation use to communicate with each other.
|
| vtkFocalPlaneContourRepresentation (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
|
virtual int | GetIntermediatePointDisplayPosition (int n, int idx, IntPtr point) |
| Get the world position of the intermediate point at index idx between nodes n and (n+1) (or n and 0 if n is the last node and the loop is closed). Returns 1 on success or 0 if n or idx are out of range.
|
override int | GetIntermediatePointWorldPosition (int n, int idx, IntPtr point) |
| Get the world position of the intermediate point at index idx between nodes n and (n+1) (or n and 0 if n is the last node and the loop is closed). Returns 1 on success or 0 if n or idx are out of range.
|
override int | GetNthNodeDisplayPosition (int n, IntPtr pos) |
| Get the nth node's display position. Will return 1 on success, or 0 if there are not at least (n+1) nodes (0 based counting).
|
override int | GetNthNodeWorldPosition (int n, IntPtr pos) |
| Get the nth node's world position. Will return 1 on success, or 0 if there are not at least (n+1) nodes (0 based counting).
|
virtual int | UpdateContour () |
| The method must be called whenever the contour needs to be updated, usually from RenderOpaqueGeometry()
|
virtual void | UpdateContourWorldPositionsBasedOnDisplayPositions () |
| The class maintains its true contour locations based on display co-ords This method syncs the world co-ords data structure with the display co-ords.
|
virtual void | UpdateLines (int index) |
| The method must be called whenever the contour needs to be updated, usually from RenderOpaqueGeometry()
|
| vtkContourRepresentation (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
|
virtual int | ActivateNode (IntPtr displayPos) |
| Given a display position, activate a node. The closest node within tolerance will be activated. If a node is activated, 1 will be returned, otherwise 0 will be returned.
|
virtual int | ActivateNode (int X, int Y) |
| Given a display position, activate a node. The closest node within tolerance will be activated. If a node is activated, 1 will be returned, otherwise 0 will be returned.
|
virtual int | AddIntermediatePointWorldPosition (int n, IntPtr point) |
| Add an intermediate point between node n and n+1 (or n and 0 if n is the last node and the loop is closed). Returns 1 on success or 0 if n is out of range.
|
virtual int | AddNodeAtDisplayPosition (IntPtr displayPos) |
| Add a node at a specific display position. This will be converted into a world position according to the current constraints of the point placer. Return 0 if a point could not be added, 1 otherwise.
|
virtual int | AddNodeAtDisplayPosition (int X, int Y) |
| Add a node at a specific display position. This will be converted into a world position according to the current constraints of the point placer. Return 0 if a point could not be added, 1 otherwise.
|
virtual int | AddNodeAtWorldPosition (double x, double y, double z) |
| Add a node at a specific world position. Returns 0 if the node could not be added, 1 otherwise.
|
virtual int | AddNodeAtWorldPosition (IntPtr worldPos) |
| Add a node at a specific world position. Returns 0 if the node could not be added, 1 otherwise.
|
virtual int | AddNodeAtWorldPosition (IntPtr worldPos, IntPtr worldOrient) |
| Add a node at a specific world position. Returns 0 if the node could not be added, 1 otherwise.
|
virtual int | AddNodeOnContour (int X, int Y) |
| Given a specific X, Y pixel location, add a new node on the contour at this location.
|
virtual void | ClearAllNodes () |
| Delete all nodes.
|
virtual void | ClosedLoopOff () |
| Set / Get the ClosedLoop value. This ivar indicates whether the contour forms a closed loop.
|
virtual void | ClosedLoopOn () |
| Set / Get the ClosedLoop value. This ivar indicates whether the contour forms a closed loop.
|
virtual int | DeleteActiveNode () |
| Delete the active node. Returns 1 on success or 0 if the active node did not indicate a valid node.
|
virtual int | DeleteLastNode () |
| Delete the last node. Returns 1 on success or 0 if there were not any nodes.
|
virtual int | DeleteNthNode (int n) |
| Delete the nth node. Return 1 on success or 0 if n is out of range.
|
virtual int | GetActiveNodeDisplayPosition (IntPtr pos) |
| Get the display position of the active node. Will return 0 if there is no active node, or 1 otherwise.
|
virtual int | GetActiveNodeSelected () |
| Set/Get whether the active or nth node is selected.
|
virtual int | GetActiveNodeWorldOrientation (IntPtr orient) |
| Get the world orientation of the active node. Will return 0 if there is no active node, or 1 otherwise.
|
virtual int | GetActiveNodeWorldPosition (IntPtr pos) |
| Get the world position of the active node. Will return 0 if there is no active node, or 1 otherwise.
|
virtual int | GetClosedLoop () |
| Set / Get the ClosedLoop value. This ivar indicates whether the contour forms a closed loop.
|
virtual int | GetCurrentOperation () |
| Set / get the current operation. The widget is either inactive, or it is being translated.
|
virtual int | GetCurrentOperationMaxValue () |
| Set / get the current operation. The widget is either inactive, or it is being translated.
|
virtual int | GetCurrentOperationMinValue () |
| Set / get the current operation. The widget is either inactive, or it is being translated.
|
virtual vtkContourLineInterpolator | GetLineInterpolator () |
| Set / Get the Line Interpolator. The line interpolator is responsible for generating the line segments connecting nodes.
|
void | GetNodePolyData (vtkPolyData poly) |
| Get the nodes and not the intermediate points in this contour as a vtkPolyData.
|
virtual int | GetNthNodeSelected (int arg0) |
| Set/Get whether the active or nth node is selected.
|
virtual int | GetNthNodeSlope (int idx, IntPtr slope) |
| Get the nth node's slope. Will return 1 on success, or 0 if there are not at least (n+1) nodes (0 based counting).
|
virtual int | GetNthNodeWorldOrientation (int n, IntPtr orient) |
| Get the nth node's world orientation. Will return 1 on success, or 0 if there are not at least (n+1) nodes (0 based counting).
|
virtual int | GetNumberOfIntermediatePoints (int n) |
| Descirption: For a given node n, get the number of intermediate points between this node and the node at (n+1). If n is the last node and the loop is closed, this is the number of intermediate points between node n and node 0. 0 is returned if n is out of range.
|
virtual int | GetNumberOfNodes () |
| Get the number of nodes.
|
virtual int | GetPixelTolerance () |
| The tolerance to use when calculations are performed in display coordinates
|
virtual int | GetPixelToleranceMaxValue () |
| The tolerance to use when calculations are performed in display coordinates
|
virtual int | GetPixelToleranceMinValue () |
| The tolerance to use when calculations are performed in display coordinates
|
virtual vtkPointPlacer | GetPointPlacer () |
| Descirption: Set / get the Point Placer. The point placer is responsible for converting display coordinates into world coordinates according to some constraints, and for validating world positions.
|
virtual int | GetShowSelectedNodes () |
| A flag to indicate whether to show the Selected nodes Default is to set it to false.
|
virtual double | GetWorldTolerance () |
| The tolerance to use when calculations are performed in world coordinates
|
virtual double | GetWorldToleranceMaxValue () |
| The tolerance to use when calculations are performed in world coordinates
|
virtual double | GetWorldToleranceMinValue () |
| The tolerance to use when calculations are performed in world coordinates
|
virtual int | SetActiveNodeToDisplayPosition (IntPtr pos) |
| Move the active node based on a specified display position. The display position will be converted into a world position. If the new position is not valid or there is no active node, a 0 will be returned. Otherwise, on success a 1 will be returned.
|
virtual int | SetActiveNodeToDisplayPosition (int X, int Y) |
| Move the active node based on a specified display position. The display position will be converted into a world position. If the new position is not valid or there is no active node, a 0 will be returned. Otherwise, on success a 1 will be returned.
|
virtual int | SetActiveNodeToWorldPosition (IntPtr pos) |
| Descirption: Move the active node to a specified world position. Will return 0 if there is no active node or the node could not be moved to that position. 1 will be returned on success.
|
virtual int | SetActiveNodeToWorldPosition (IntPtr pos, IntPtr orient) |
| Descirption: Move the active node to a specified world position. Will return 0 if there is no active node or the node could not be moved to that position. 1 will be returned on success.
|
void | SetClosedLoop (int val) |
| Set / Get the ClosedLoop value. This ivar indicates whether the contour forms a closed loop.
|
virtual void | SetCurrentOperation (int _arg) |
| Set / get the current operation. The widget is either inactive, or it is being translated.
|
void | SetCurrentOperationToInactive () |
| Set / get the current operation. The widget is either inactive, or it is being translated.
|
void | SetCurrentOperationToScale () |
| Set / get the current operation. The widget is either inactive, or it is being translated.
|
void | SetCurrentOperationToShift () |
| Set / get the current operation. The widget is either inactive, or it is being translated.
|
void | SetCurrentOperationToTranslate () |
| Set / get the current operation. The widget is either inactive, or it is being translated.
|
void | SetLineInterpolator (vtkContourLineInterpolator arg0) |
| Set / Get the Line Interpolator. The line interpolator is responsible for generating the line segments connecting nodes.
|
virtual int | SetNthNodeDisplayPosition (int n, int X, int Y) |
| Set the nth node's display position. Display position will be converted into world position according to the constraints of the point placer. Will return 1 on success, or 0 if there are not at least (n+1) nodes (0 based counting) or the world position is not valid.
|
virtual int | SetNthNodeDisplayPosition (int n, IntPtr pos) |
| Set the nth node's display position. Display position will be converted into world position according to the constraints of the point placer. Will return 1 on success, or 0 if there are not at least (n+1) nodes (0 based counting) or the world position is not valid.
|
virtual int | SetNthNodeSelected (int arg0) |
| Set/Get whether the active or nth node is selected.
|
virtual int | SetNthNodeWorldPosition (int n, IntPtr pos) |
| Set the nth node's world position. Will return 1 on success, or 0 if there are not at least (n+1) nodes (0 based counting) or the world position is not valid according to the point placer.
|
virtual int | SetNthNodeWorldPosition (int n, IntPtr pos, IntPtr orient) |
| Set the nth node's world position. Will return 1 on success, or 0 if there are not at least (n+1) nodes (0 based counting) or the world position is not valid according to the point placer.
|
virtual void | SetPixelTolerance (int _arg) |
| The tolerance to use when calculations are performed in display coordinates
|
void | SetPointPlacer (vtkPointPlacer arg0) |
| Descirption: Set / get the Point Placer. The point placer is responsible for converting display coordinates into world coordinates according to some constraints, and for validating world positions.
|
virtual void | SetRebuildLocator (bool _arg) |
| Get the nodes and not the intermediate points in this contour as a vtkPolyData.
|
virtual void | SetShowSelectedNodes (int arg0) |
| A flag to indicate whether to show the Selected nodes Default is to set it to false.
|
virtual void | SetWorldTolerance (double _arg) |
| The tolerance to use when calculations are performed in world coordinates
|
virtual void | ShowSelectedNodesOff () |
| A flag to indicate whether to show the Selected nodes Default is to set it to false.
|
virtual void | ShowSelectedNodesOn () |
| A flag to indicate whether to show the Selected nodes Default is to set it to false.
|
virtual int | ToggleActiveNodeSelected () |
| Set/Get whether the active or nth node is selected.
|
| vtkWidgetRepresentation (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
|
virtual void | EndWidgetInteraction (IntPtr newEventPos) |
| The following is a suggested API for widget representations. These methods define the communication between the widget and its representation. These methods are only suggestions because widgets take on so many different forms that a universal API is not deemed practical. However, these methods should be implemented when possible to insure that the VTK widget hierarchy remains self-consistent. <pre> PlaceWidget() - given a bounding box (xmin,xmax,ymin,ymax,zmin,zmax), place the widget inside of it. The current orientation of the widget is preserved, only scaling and translation is performed. StartWidgetInteraction() - generally corresponds to a initial event (e.g., mouse down) that starts the interaction process with the widget. WidgetInteraction() - invoked when an event causes the widget to change appearance. EndWidgetInteraction() - generally corresponds to a final event (e.g., mouse up) and completes the interaction sequence. ComputeInteractionState() - given (X,Y) display coordinates in a renderer, with a possible flag that modifies the computation, what is the state of the widget? GetInteractionState() - return the current state of the widget. Note that the value of "0" typically refers to "outside". The interaction state is strictly a function of the representation, and the widget/represent must agree on what they mean. Highlight() - turn on or off any highlights associated with the widget. Highlights are generally turned on when the widget is selected. </pre> Note that subclasses may ignore some of these methods and implement their own depending on the specifics of the widget.
|
override void | GetActors (vtkPropCollection arg0) |
| Methods to make this class behave as a vtkProp. They are repeated here (from the vtkProp superclass) as a reminder to the widget implementor. Failure to implement these methods properly may result in the representation not appearing in the scene (i.e., not implementing the Render() methods properly) or leaking graphics resources (i.e., not implementing ReleaseGraphicsResources() properly).
|
override double[] | GetBounds () |
| Methods to make this class behave as a vtkProp. They are repeated here (from the vtkProp superclass) as a reminder to the widget implementor. Failure to implement these methods properly may result in the representation not appearing in the scene (i.e., not implementing the Render() methods properly) or leaking graphics resources (i.e., not implementing ReleaseGraphicsResources() properly).
|
virtual double | GetHandleSize () |
| Set/Get the factor that controls the size of the handles that appear as part of the widget (if any). These handles (like spheres, etc.) are used to manipulate the widget. The HandleSize data member allows you to change the relative size of the handles. Note that while the handle size is typically expressed in pixels, some subclasses may use a relative size with respect to the viewport. (As a corollary, the value of this ivar is often set by subclasses of this class during instance instantiation.)
|
virtual double | GetHandleSizeMaxValue () |
| Set/Get the factor that controls the size of the handles that appear as part of the widget (if any). These handles (like spheres, etc.) are used to manipulate the widget. The HandleSize data member allows you to change the relative size of the handles. Note that while the handle size is typically expressed in pixels, some subclasses may use a relative size with respect to the viewport. (As a corollary, the value of this ivar is often set by subclasses of this class during instance instantiation.)
|
virtual double | GetHandleSizeMinValue () |
| Set/Get the factor that controls the size of the handles that appear as part of the widget (if any). These handles (like spheres, etc.) are used to manipulate the widget. The HandleSize data member allows you to change the relative size of the handles. Note that while the handle size is typically expressed in pixels, some subclasses may use a relative size with respect to the viewport. (As a corollary, the value of this ivar is often set by subclasses of this class during instance instantiation.)
|
virtual int | GetInteractionState () |
| The following is a suggested API for widget representations. These methods define the communication between the widget and its representation. These methods are only suggestions because widgets take on so many different forms that a universal API is not deemed practical. However, these methods should be implemented when possible to insure that the VTK widget hierarchy remains self-consistent. <pre> PlaceWidget() - given a bounding box (xmin,xmax,ymin,ymax,zmin,zmax), place the widget inside of it. The current orientation of the widget is preserved, only scaling and translation is performed. StartWidgetInteraction() - generally corresponds to a initial event (e.g., mouse down) that starts the interaction process with the widget. WidgetInteraction() - invoked when an event causes the widget to change appearance. EndWidgetInteraction() - generally corresponds to a final event (e.g., mouse up) and completes the interaction sequence. ComputeInteractionState() - given (X,Y) display coordinates in a renderer, with a possible flag that modifies the computation, what is the state of the widget? GetInteractionState() - return the current state of the widget. Note that the value of "0" typically refers to "outside". The interaction state is strictly a function of the representation, and the widget/represent must agree on what they mean. Highlight() - turn on or off any highlights associated with the widget. Highlights are generally turned on when the widget is selected. </pre> Note that subclasses may ignore some of these methods and implement their own depending on the specifics of the widget.
|
virtual int | GetNeedToRender () |
| Some subclasses use this data member to keep track of whether to render or not (i.e., to minimize the total number of renders).
|
virtual int | GetNeedToRenderMaxValue () |
| Some subclasses use this data member to keep track of whether to render or not (i.e., to minimize the total number of renders).
|
virtual int | GetNeedToRenderMinValue () |
| Some subclasses use this data member to keep track of whether to render or not (i.e., to minimize the total number of renders).
|
virtual double | GetPlaceFactor () |
| Set/Get a factor representing the scaling of the widget upon placement (via the PlaceWidget() method). Normally the widget is placed so that it just fits within the bounding box defined in PlaceWidget(bounds). The PlaceFactor will make the widget larger (PlaceFactor > 1) or smaller (PlaceFactor < 1). By default, PlaceFactor is set to 0.5.
|
virtual double | GetPlaceFactorMaxValue () |
| Set/Get a factor representing the scaling of the widget upon placement (via the PlaceWidget() method). Normally the widget is placed so that it just fits within the bounding box defined in PlaceWidget(bounds). The PlaceFactor will make the widget larger (PlaceFactor > 1) or smaller (PlaceFactor < 1). By default, PlaceFactor is set to 0.5.
|
virtual double | GetPlaceFactorMinValue () |
| Set/Get a factor representing the scaling of the widget upon placement (via the PlaceWidget() method). Normally the widget is placed so that it just fits within the bounding box defined in PlaceWidget(bounds). The PlaceFactor will make the widget larger (PlaceFactor > 1) or smaller (PlaceFactor < 1). By default, PlaceFactor is set to 0.5.
|
virtual vtkRenderer | GetRenderer () |
| Subclasses of vtkWidgetRepresentation must implement these methods. This is considered the minimum API for a widget representation. <pre> SetRenderer() - the renderer in which the widget is to appear must be set. BuildRepresentation() - update the geometry of the widget based on its current state. </pre> WARNING: The renderer is NOT reference counted by the representation, in order to avoid reference loops. Be sure that the representation lifetime does not extend beyond the renderer lifetime.
|
override void | GetVolumes (vtkPropCollection arg0) |
| Methods to make this class behave as a vtkProp. They are repeated here (from the vtkProp superclass) as a reminder to the widget implementor. Failure to implement these methods properly may result in the representation not appearing in the scene (i.e., not implementing the Render() methods properly) or leaking graphics resources (i.e., not implementing ReleaseGraphicsResources() properly).
|
virtual void | Highlight (int arg0) |
| The following is a suggested API for widget representations. These methods define the communication between the widget and its representation. These methods are only suggestions because widgets take on so many different forms that a universal API is not deemed practical. However, these methods should be implemented when possible to insure that the VTK widget hierarchy remains self-consistent. <pre> PlaceWidget() - given a bounding box (xmin,xmax,ymin,ymax,zmin,zmax), place the widget inside of it. The current orientation of the widget is preserved, only scaling and translation is performed. StartWidgetInteraction() - generally corresponds to a initial event (e.g., mouse down) that starts the interaction process with the widget. WidgetInteraction() - invoked when an event causes the widget to change appearance. EndWidgetInteraction() - generally corresponds to a final event (e.g., mouse up) and completes the interaction sequence. ComputeInteractionState() - given (X,Y) display coordinates in a renderer, with a possible flag that modifies the computation, what is the state of the widget? GetInteractionState() - return the current state of the widget. Note that the value of "0" typically refers to "outside". The interaction state is strictly a function of the representation, and the widget/represent must agree on what they mean. Highlight() - turn on or off any highlights associated with the widget. Highlights are generally turned on when the widget is selected. </pre> Note that subclasses may ignore some of these methods and implement their own depending on the specifics of the widget.
|
virtual void | NeedToRenderOff () |
| Some subclasses use this data member to keep track of whether to render or not (i.e., to minimize the total number of renders).
|
virtual void | NeedToRenderOn () |
| Some subclasses use this data member to keep track of whether to render or not (i.e., to minimize the total number of renders).
|
virtual void | PlaceWidget (IntPtr arg0) |
| The following is a suggested API for widget representations. These methods define the communication between the widget and its representation. These methods are only suggestions because widgets take on so many different forms that a universal API is not deemed practical. However, these methods should be implemented when possible to insure that the VTK widget hierarchy remains self-consistent. <pre> PlaceWidget() - given a bounding box (xmin,xmax,ymin,ymax,zmin,zmax), place the widget inside of it. The current orientation of the widget is preserved, only scaling and translation is performed. StartWidgetInteraction() - generally corresponds to a initial event (e.g., mouse down) that starts the interaction process with the widget. WidgetInteraction() - invoked when an event causes the widget to change appearance. EndWidgetInteraction() - generally corresponds to a final event (e.g., mouse up) and completes the interaction sequence. ComputeInteractionState() - given (X,Y) display coordinates in a renderer, with a possible flag that modifies the computation, what is the state of the widget? GetInteractionState() - return the current state of the widget. Note that the value of "0" typically refers to "outside". The interaction state is strictly a function of the representation, and the widget/represent must agree on what they mean. Highlight() - turn on or off any highlights associated with the widget. Highlights are generally turned on when the widget is selected. </pre> Note that subclasses may ignore some of these methods and implement their own depending on the specifics of the widget.
|
override int | RenderVolumetricGeometry (vtkViewport arg0) |
| Methods to make this class behave as a vtkProp. They are repeated here (from the vtkProp superclass) as a reminder to the widget implementor. Failure to implement these methods properly may result in the representation not appearing in the scene (i.e., not implementing the Render() methods properly) or leaking graphics resources (i.e., not implementing ReleaseGraphicsResources() properly).
|
virtual void | SetHandleSize (double _arg) |
| Set/Get the factor that controls the size of the handles that appear as part of the widget (if any). These handles (like spheres, etc.) are used to manipulate the widget. The HandleSize data member allows you to change the relative size of the handles. Note that while the handle size is typically expressed in pixels, some subclasses may use a relative size with respect to the viewport. (As a corollary, the value of this ivar is often set by subclasses of this class during instance instantiation.)
|
virtual void | SetNeedToRender (int _arg) |
| Some subclasses use this data member to keep track of whether to render or not (i.e., to minimize the total number of renders).
|
virtual void | SetPlaceFactor (double _arg) |
| Set/Get a factor representing the scaling of the widget upon placement (via the PlaceWidget() method). Normally the widget is placed so that it just fits within the bounding box defined in PlaceWidget(bounds). The PlaceFactor will make the widget larger (PlaceFactor > 1) or smaller (PlaceFactor < 1). By default, PlaceFactor is set to 0.5.
|
override void | ShallowCopy (vtkProp prop) |
| Methods to make this class behave as a vtkProp. They are repeated here (from the vtkProp superclass) as a reminder to the widget implementor. Failure to implement these methods properly may result in the representation not appearing in the scene (i.e., not implementing the Render() methods properly) or leaking graphics resources (i.e., not implementing ReleaseGraphicsResources() properly).
|
| vtkProp (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
|
void | AddConsumer (vtkObject c) |
| Tells if the prop has all the required keys.
|
virtual void | AddEstimatedRenderTime (double t, vtkViewport arg1) |
| Tells if the prop has all the required keys.
|
virtual void | BuildPaths (vtkAssemblyPaths paths, vtkAssemblyPath path) |
| Tells if the prop has all the required keys.
|
virtual void | DragableOff () |
| Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true.
|
virtual void | DragableOn () |
| Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true.
|
virtual double | GetAllocatedRenderTime () |
| Tells if the prop has all the required keys.
|
vtkObject | GetConsumer (int i) |
| Tells if the prop has all the required keys.
|
virtual int | GetDragable () |
| Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true.
|
virtual double | GetEstimatedRenderTime (vtkViewport arg0) |
| Tells if the prop has all the required keys.
|
virtual double | GetEstimatedRenderTime () |
| Tells if the prop has all the required keys.
|
virtual vtkMatrix4x4 | GetMatrix () |
| These methods are used by subclasses to place a matrix (if any) in the prop prior to rendering. Generally used only for picking. See vtkProp3D for more information.
|
virtual vtkAssemblyPath | GetNextPath () |
| vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). The following methods interface with the picking classes and return "pick paths". A pick path is a hierarchical, ordered list of props that form an assembly. Most often, when a vtkProp is picked, its path consists of a single node (i.e., the prop). However, classes like vtkAssembly and vtkPropAssembly can return more than one path, each path being several layers deep. (See vtkAssemblyPath for more information.) To use these methods - first invoke InitPathTraversal() followed by repeated calls to GetNextPath(). GetNextPath() returns a NULL pointer when the list is exhausted.
|
virtual int | GetNumberOfConsumers () |
| Tells if the prop has all the required keys.
|
virtual int | GetNumberOfPaths () |
| vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). The following methods interface with the picking classes and return "pick paths". A pick path is a hierarchical, ordered list of props that form an assembly. Most often, when a vtkProp is picked, its path consists of a single node (i.e., the prop). However, classes like vtkAssembly and vtkPropAssembly can return more than one path, each path being several layers deep. (See vtkAssemblyPath for more information.) To use these methods - first invoke InitPathTraversal() followed by repeated calls to GetNextPath(). GetNextPath() returns a NULL pointer when the list is exhausted.
|
virtual int | GetPickable () |
| Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true.
|
virtual vtkInformation | GetPropertyKeys () |
| Set/Get property keys. Property keys can be digest by some rendering passes. For instance, the user may mark a prop as a shadow caster for a shadow mapping render pass. Keys are documented in render pass classes. Initial value is NULL.
|
virtual uint | GetRedrawMTime () |
| Return the mtime of anything that would cause the rendered image to appear differently. Usually this involves checking the mtime of the prop plus anything else it depends on such as properties, textures etc.
|
virtual double | GetRenderTimeMultiplier () |
| Tells if the prop has all the required keys.
|
virtual bool | GetSupportsSelection () |
| Tells if the prop has all the required keys.
|
virtual bool | GetUseBounds () |
| In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true.
|
virtual int | GetVisibility () |
| Set/Get visibility of this vtkProp. Initial value is true.
|
virtual bool | HasKeys (vtkInformation requiredKeys) |
| Tells if the prop has all the required keys.
|
virtual void | InitPathTraversal () |
| vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). The following methods interface with the picking classes and return "pick paths". A pick path is a hierarchical, ordered list of props that form an assembly. Most often, when a vtkProp is picked, its path consists of a single node (i.e., the prop). However, classes like vtkAssembly and vtkPropAssembly can return more than one path, each path being several layers deep. (See vtkAssemblyPath for more information.) To use these methods - first invoke InitPathTraversal() followed by repeated calls to GetNextPath(). GetNextPath() returns a NULL pointer when the list is exhausted.
|
int | IsConsumer (vtkObject c) |
| Tells if the prop has all the required keys.
|
virtual void | Pick () |
| Method fires PickEvent if the prop is picked.
|
virtual void | PickableOff () |
| Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true.
|
virtual void | PickableOn () |
| Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true.
|
virtual void | PokeMatrix (vtkMatrix4x4 arg0) |
| These methods are used by subclasses to place a matrix (if any) in the prop prior to rendering. Generally used only for picking. See vtkProp3D for more information.
|
void | RemoveConsumer (vtkObject c) |
| Tells if the prop has all the required keys.
|
virtual bool | RenderFilteredOpaqueGeometry (vtkViewport v, vtkInformation requiredKeys) |
| Tells if the prop has all the required keys.
|
virtual bool | RenderFilteredOverlay (vtkViewport v, vtkInformation requiredKeys) |
| Tells if the prop has all the required keys.
|
virtual bool | RenderFilteredTranslucentPolygonalGeometry (vtkViewport v, vtkInformation requiredKeys) |
| Tells if the prop has all the required keys.
|
virtual bool | RenderFilteredVolumetricGeometry (vtkViewport v, vtkInformation requiredKeys) |
| Tells if the prop has all the required keys.
|
virtual void | RestoreEstimatedRenderTime () |
| Tells if the prop has all the required keys.
|
virtual void | SetAllocatedRenderTime (double t, vtkViewport arg1) |
| Tells if the prop has all the required keys.
|
virtual void | SetDragable (int _arg) |
| Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true.
|
virtual void | SetEstimatedRenderTime (double t) |
| Tells if the prop has all the required keys.
|
virtual void | SetPickable (int _arg) |
| Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true.
|
virtual void | SetPropertyKeys (vtkInformation keys) |
| Set/Get property keys. Property keys can be digest by some rendering passes. For instance, the user may mark a prop as a shadow caster for a shadow mapping render pass. Keys are documented in render pass classes. Initial value is NULL.
|
void | SetRenderTimeMultiplier (double t) |
| Tells if the prop has all the required keys.
|
virtual void | SetUseBounds (bool _arg) |
| In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true.
|
virtual void | SetVisibility (int _arg) |
| Set/Get visibility of this vtkProp. Initial value is true.
|
virtual void | UseBoundsOff () |
| In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true.
|
virtual void | UseBoundsOn () |
| In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true.
|
virtual void | VisibilityOff () |
| Set/Get visibility of this vtkProp. Initial value is true.
|
virtual void | VisibilityOn () |
| Set/Get visibility of this vtkProp. Initial value is true.
|
| vtkObject (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
|
| vtkObject () |
| Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
|
uint | AddObserver (uint arg0, vtkCommand arg1, float priority) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
uint | AddObserver (string arg0, vtkCommand arg1, float priority) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
virtual void | DebugOff () |
| Turn debugging output off.
|
virtual void | DebugOn () |
| Turn debugging output on.
|
vtkCommand | GetCommand (uint tag) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
byte | GetDebug () |
| Get the value of the debug flag.
|
virtual uint | GetMTime () |
| Return this object's modified time.
|
int | HasObserver (uint arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
int | HasObserver (string arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
int | HasObserver (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
int | HasObserver (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
int | InvokeEvent (uint arg0, IntPtr callData) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
int | InvokeEvent (string arg0, IntPtr callData) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
int | InvokeEvent (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
int | InvokeEvent (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
virtual void | Modified () |
| Update the modification time for this object. Many filters rely on the modification time to determine if they need to recompute their data. The modification time is a unique monotonically increasing unsigned long integer.
|
void | RemoveAllObservers () |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
void | RemoveObserver (vtkCommand arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
void | RemoveObserver (uint tag) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
void | RemoveObservers (uint arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
void | RemoveObservers (string arg0, vtkCommand arg1) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
void | RemoveObservers (uint arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
void | RemoveObservers (string arg0) |
| This is a global flag that controls whether any debug, warning or error messages are displayed.
|
void | SetDebug (byte debugFlag) |
| Set the value of the debug flag. A non-zero value turns debugging on.
|
override string | ToString () |
| Returns the result of calling vtkObject::Print as a C# string.
|
delegate void | vtkObjectEventHandler (vtkObject sender, vtkObjectEventArgs e) |
| Generic signature for all vtkObject events.
|
void | RemoveAllHandlersForAllEvents () |
| Call RemoveAllHandlers on each non-null vtkObjectEventRelay. TODO: This method needs to get called by the generated Dispose. Make that happen...
|
| vtkObjectBase (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| Automatically generated constructor - called from generated code. DO NOT call directly.
|
| vtkObjectBase () |
| Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
|
virtual void | Register (vtkObjectBase o) |
| Increase the reference count (mark as used by another object).
|
virtual void | FastDelete () |
| Delete a reference to this object. This version will not invoke garbage collection and can potentially leak the object if it is part of a reference loop. Use this method only when it is known that the object has another reference and would not be collected if a full garbage collection check were done.
|
string | GetClassName () |
| Return the class name as a string. This method is defined in all subclasses of vtkObjectBase with the vtkTypeMacro found in vtkSetGet.h.
|
int | GetReferenceCount () |
| Return the current reference count of this object.
|
void | SetReferenceCount (int arg0) |
| Sets the reference count. (This is very dangerous, use with care.)
|