javax.media.opengl
public class GLProfile extends Object
GLProfile#GetProfileDefault()
,
or more specialized versions using the other static GetProfile methods.Modifier and Type | Class and Description |
---|---|
static class |
GLProfile.ShutdownType
Shutdown type for
shutdown(ShutdownType) . |
Modifier and Type | Field and Description |
---|---|
static boolean |
DEBUG |
static String[] |
GL_PROFILE_LIST_ALL
All GL Profiles in the order of default detection.
|
static String[] |
GL_PROFILE_LIST_MAX
Order of maximum profiles.
|
static String[] |
GL_PROFILE_LIST_MAX_FIXEDFUNC
Order of maximum fixed function profiles
GL4bc
GL3bc
GL2
GLES1
|
static String[] |
GL_PROFILE_LIST_MAX_PROGSHADER
Order of maximum programmable shader profiles
GL4bc
GL4
GL3bc
GL3
GL2
GLES2
|
static String[] |
GL_PROFILE_LIST_MIN
Order of minimum profiles.
|
static String[] |
GL_PROFILE_LIST_MIN_DESKTOP
Order of minimum original desktop profiles.
|
static String |
GL2
The desktop OpenGL profile 1.x up to 3.0
|
static String |
GL2ES1
The intersection of the desktop GL2 and embedded ES1 profile
|
static String |
GL2ES2
The intersection of the desktop GL3, GL2 and embedded ES2 profile
|
static String |
GL2GL3
The intersection of the desktop GL3 and GL2 profile
|
static String |
GL3
The desktop OpenGL core profile 3.x, with x >= 1
|
static String |
GL3bc
The desktop OpenGL compatibility profile 3.x, with x >= 1, ie GL2 plus GL3.
bc stands for backward compatibility. |
static String |
GL4
The desktop OpenGL core profile 4.x, with x >= 0
|
static String |
GL4bc
The desktop OpenGL compatibility profile 4.x, with x >= 0, ie GL2 plus GL4.
bc stands for backward compatibility. |
static String |
GLES1
The embedded OpenGL profile ES 1.x, with x >= 0
|
static String |
GLES2
The embedded OpenGL profile ES 2.x, with x >= 0
|
Modifier and Type | Method and Description |
---|---|
boolean |
equals(Object o) |
static GLProfile |
get(AbstractGraphicsDevice device,
String profile)
Returns a GLProfile object.
|
static GLProfile |
get(AbstractGraphicsDevice device,
String[] profiles)
Returns the first profile from the given list,
where an implementation is available.
|
static GLProfile |
get(String profile)
Uses the default device
|
static GLProfile |
get(String[] profiles)
Uses the default device
|
static GLProfile |
getDefault()
Uses the default device
|
static GLProfile |
getDefault(AbstractGraphicsDevice device)
Returns a default GLProfile object, reflecting the best for the running platform.
|
static AbstractGraphicsDevice |
getDefaultDesktopDevice() |
static AbstractGraphicsDevice |
getDefaultDevice() |
static AbstractGraphicsDevice |
getDefaultEGLDevice() |
static GLProfile |
getGL2ES1()
Calls
getGL2ES1(AbstractGraphicsDevice) using the default device. |
static GLProfile |
getGL2ES1(AbstractGraphicsDevice device)
Returns the GL2ES1 profile implementation, hence compatible w/ GL2ES1.
It returns: |
static GLProfile |
getGL2ES2()
Calls
getGL2ES2(AbstractGraphicsDevice) using the default device. |
static GLProfile |
getGL2ES2(AbstractGraphicsDevice device)
Returns the GL2ES2 profile implementation, hence compatible w/ GL2ES2.
It returns: |
static String |
getGLArrayName(int array) |
String |
getGLImplBaseClassName() |
static String |
getGLTypeName(int type) |
GLProfile |
getImpl()
return this profiles implementation, eg.
|
String |
getImplName()
return this profiles implementation name, eg.
|
static GLProfile |
getMaxFixedFunc()
Uses the default device
|
static GLProfile |
getMaxFixedFunc(AbstractGraphicsDevice device)
Returns the highest profile, implementing the fixed function pipeline.
|
static GLProfile |
getMaximum()
Uses the default device
|
static GLProfile |
getMaximum(AbstractGraphicsDevice device)
Returns the highest profile.
|
static GLProfile |
getMaxProgrammable()
Uses the default device
|
static GLProfile |
getMaxProgrammable(AbstractGraphicsDevice device)
Returns the highest profile, implementing the programmable shader pipeline.
|
static GLProfile |
getMinimum()
Uses the default device
|
static GLProfile |
getMinimum(AbstractGraphicsDevice device)
Returns the lowest profile.
|
String |
getName()
return this profiles name
|
static String |
glAvailabilityToString()
Uses the default device
|
static String |
glAvailabilityToString(AbstractGraphicsDevice device) |
boolean |
hasGLSL()
Indicates whether this profile supports GLSL.
|
int |
hashCode() |
static void |
initProfiles(AbstractGraphicsDevice device)
Trigger eager initialization of GLProfiles for the given device,
in case it isn't done yet.
|
static void |
initSingleton()
Static initialization of JOGL.
|
static void |
initSingleton(boolean firstUIActionOnProcess)
Deprecated.
This method shall not need to be called for other reasons than having a defined initialization sequence.
To ensure homogeneous behavior with application not calling this method, you shall pass
firstUIActionOnProcess=false .
This method is subject to be removed in future versions of JOGL. |
static boolean |
isAnyAvailable()
Returns the availability of any profile on the default device.
|
static boolean |
isAvailable(AbstractGraphicsDevice device,
String profile)
Returns the availability of a profile on a device.
|
static boolean |
isAvailable(String profile)
Returns the availability of a profile on the default device.
|
static boolean |
isAWTAvailable() |
boolean |
isGL2()
Indicates whether this context is a GL2 context
|
boolean |
isGL2ES1()
Indicates whether this profile is capable of GL2ES1.
|
boolean |
isGL2ES2()
Indicates whether this profile is capable os GL2ES2.
|
boolean |
isGL2GL3()
Indicates whether this profile is capable os GL2GL3.
|
boolean |
isGL3()
Indicates whether this profile is capable of GL3.
|
boolean |
isGL3bc()
Indicates whether this profile is capable of GL3bc.
|
boolean |
isGL4()
Indicates whether this profile is capable of GL4.
|
boolean |
isGL4bc()
Indicates whether this profile is capable of GL4bc.
|
boolean |
isGLES1()
Indicates whether this profile is capable of GLES1.
|
boolean |
isGLES2()
Indicates whether this profile is capable of GLES2.
|
boolean |
isValidArrayDataType(int index,
int comps,
int type,
boolean isVertexAttribPointer,
boolean throwException) |
boolean |
isValidDataType(int type,
boolean throwException)
General validation if type is a valid GL data type
for the current profile
|
static void |
shutdown(GLProfile.ShutdownType type)
Manual shutdown method, may be called after your last JOGL use
within the running JVM.
It releases all temporary created resources, ie issues javax.media.opengl.GLDrawableFactory#shutdown() .The shutdown implementation is called via the JVM shutdown hook, if not manually invoked. |
String |
toString() |
boolean |
usesNativeGLES()
Indicates whether this profile uses either of the native OpenGL ES implementations.
|
static boolean |
usesNativeGLES(String profileImpl)
Indicates whether either of the native OpenGL ES profiles are in use.
|
boolean |
usesNativeGLES1()
Indicates whether this profile uses the native OpenGL ES1 implementations.
|
static boolean |
usesNativeGLES1(String profileImpl)
Indicates whether the native OpenGL ES1 profile is in use.
|
boolean |
usesNativeGLES2()
Indicates whether this profile uses the native OpenGL ES2 implementations.
|
static boolean |
usesNativeGLES2(String profileImpl)
Indicates whether the native OpenGL ES2 profile is in use.
|
void |
verifyEquality(GLProfile glp) |
public static final boolean DEBUG
public static final String GL4bc
bc
stands for backward compatibility.public static final String GL4
public static final String GL3bc
bc
stands for backward compatibility.public static final String GL3
public static final String GL2
public static final String GLES1
public static final String GLES2
public static final String GL2ES1
public static final String GL2ES2
public static final String GL2GL3
public static final String[] GL_PROFILE_LIST_ALL
This includes the generic subset profiles GL2GL3, GL2ES2 and GL2ES1.
public static final String[] GL_PROFILE_LIST_MAX
public static final String[] GL_PROFILE_LIST_MIN
public static final String[] GL_PROFILE_LIST_MIN_DESKTOP
public static final String[] GL_PROFILE_LIST_MAX_FIXEDFUNC
public static final String[] GL_PROFILE_LIST_MAX_PROGSHADER
public static void initSingleton(boolean firstUIActionOnProcess)
firstUIActionOnProcess=false
.
This method is subject to be removed in future versions of JOGL.
The parameter firstUIActionOnProcess
has an impact on concurrent locking,
see NativeWindowFactory.initSingleton(firstUIActionOnProcess)
.
Applications using this method may place it's call before any other UI invocation
in the main class
's static block or within the main function
.
In such case, applications may pass firstUIActionOnProcess=true
to use native toolkit locking.
RCP Application (Applet's, Webstart, Netbeans, ..) using JOGL are not be able to initialize JOGL
before the first UI action.
In such case you shall pass firstUIActionOnProcess=false
.
In case this method is not invoked, GLProfile is initialized implicit by
the first call to getDefault()
, get(java.lang.String)
passing firstUIActionOnProcess=false
.
firstUIActionOnProcess
- Should be true
if called before the first UI action of the running program,
otherwise false
.public static void initSingleton()
This method shall not need to be called for other reasons than having a defined initialization sequence.
public static void initProfiles(AbstractGraphicsDevice device) throws GLException
GLException
- if no profile for the given device is available.public static void shutdown(GLProfile.ShutdownType type)
javax.media.opengl.GLDrawableFactory#shutdown()
.This method shall not need to be called for other reasons than issuing a proper shutdown of resources.
type
- the shutdown type, see GLProfile.ShutdownType
.public static boolean isAvailable(AbstractGraphicsDevice device, String profile)
public static boolean isAvailable(String profile)
public static boolean isAnyAvailable()
public static String glAvailabilityToString(AbstractGraphicsDevice device)
public static String glAvailabilityToString()
public static GLProfile getDefault(AbstractGraphicsDevice device)
GL_PROFILE_LIST_ALL
GLException
- if no profile is available for the device.GL_PROFILE_LIST_ALL
public static GLProfile getDefault()
GLException
- if no profile is available for the default device.public static GLProfile getMaximum(AbstractGraphicsDevice device) throws GLException
GL_PROFILE_LIST_MAX
GLException
- if no profile is available for the device.GL_PROFILE_LIST_MAX
public static GLProfile getMaximum() throws GLException
GLException
- if no profile is available for the default device.GL_PROFILE_LIST_MAX
public static GLProfile getMinimum(AbstractGraphicsDevice device) throws GLException
GL_PROFILE_LIST_MIN
GLException
- if no desktop profile is available for the device.GL_PROFILE_LIST_MIN
public static GLProfile getMinimum() throws GLException
GLException
- if no desktop profile is available for the default device.GL_PROFILE_LIST_MIN
public static GLProfile getMaxFixedFunc(AbstractGraphicsDevice device) throws GLException
GL_PROFILE_LIST_MAX_FIXEDFUNC
GLException
- if no fixed function profile is available for the device.GL_PROFILE_LIST_MAX_FIXEDFUNC
public static GLProfile getMaxFixedFunc() throws GLException
GLException
- if no fixed function profile is available for the default device.GL_PROFILE_LIST_MAX_FIXEDFUNC
public static GLProfile getMaxProgrammable(AbstractGraphicsDevice device) throws GLException
GL_PROFILE_LIST_MAX_PROGSHADER
GLException
- if no programmable profile is available for the device.GL_PROFILE_LIST_MAX_PROGSHADER
public static GLProfile getMaxProgrammable() throws GLException
GLException
- if no programmable profile is available for the default device.GL_PROFILE_LIST_MAX_PROGSHADER
public static GLProfile getGL2ES1(AbstractGraphicsDevice device) throws GLException
GLProfile.get(device, GLProfile.GL2ES1).getImpl());
GLException
- if no GL2ES1 compatible profile is available for the default device.get(AbstractGraphicsDevice, String)
,
getImpl()
public static GLProfile getGL2ES1() throws GLException
getGL2ES1(AbstractGraphicsDevice)
using the default device.GLException
getGL2ES1(AbstractGraphicsDevice)
public static GLProfile getGL2ES2(AbstractGraphicsDevice device) throws GLException
GLProfile.get(device, GLProfile.GL2ES2).getImpl());
GLException
- if no GL2ES2 compatible profile is available for the default device.get(AbstractGraphicsDevice, String)
,
getImpl()
public static GLProfile getGL2ES2() throws GLException
getGL2ES2(AbstractGraphicsDevice)
using the default device.GLException
getGL2ES2(AbstractGraphicsDevice)
public static GLProfile get(AbstractGraphicsDevice device, String profile) throws GLException
null
or GL
will result in
the default profile.device
- a valid AbstractGraphicsDevice, or null for the default device.
profile
- a valid GLProfile name (GL4bc
, GL4
, GL2
, ..),
or [ null, GL ]
for the default profile.GLException
- if the requested profile is not available for the device.public static GLProfile get(String profile) throws GLException
profile
- a valid GLProfile name (GL4bc
, GL4
, GL2
, ..),
or [ null, GL ]
for the default profile.GLException
- if the requested profile is not available for the default device.public static GLProfile get(AbstractGraphicsDevice device, String[] profiles) throws GLException
device
- a valid AbstractGraphicsDevice, or null for the default device.
profiles
- array of valid GLProfile name (GL4bc
, GL4
, GL2
, ..)GLException
- if the non of the requested profiles is available for the device.public static GLProfile get(String[] profiles) throws GLException
profiles
- array of valid GLProfile name (GL4bc
, GL4
, GL2
, ..)GLException
- if the non of the requested profiles is available for the default device.public static boolean usesNativeGLES1(String profileImpl)
public static boolean usesNativeGLES2(String profileImpl)
public static boolean usesNativeGLES(String profileImpl)
public static boolean isAWTAvailable()
NativeWindowFactory.isAWTAvailable()
and
JOGL's AWT partpublic static String getGLTypeName(int type)
public static String getGLArrayName(int array)
public final String getGLImplBaseClassName()
public final boolean equals(Object o)
public final void verifyEquality(GLProfile glp) throws GLException
glp
- GLProfile to compare withGLException
- if given GLProfile and this aren't equalpublic final String getName()
public final GLProfile getImpl()
public final String getImplName()
public final boolean isGL4bc()
public final boolean isGL4()
public final boolean isGL3bc()
public final boolean isGL3()
public final boolean isGL2()
public final boolean isGLES1()
public final boolean isGLES2()
public final boolean isGL2ES1()
public final boolean isGL2ES2()
public final boolean isGL2GL3()
public final boolean hasGLSL()
public final boolean usesNativeGLES1()
public final boolean usesNativeGLES2()
public final boolean usesNativeGLES()
public boolean isValidDataType(int type, boolean throwException)
public boolean isValidArrayDataType(int index, int comps, int type, boolean isVertexAttribPointer, boolean throwException)
public static AbstractGraphicsDevice getDefaultDevice()
public static AbstractGraphicsDevice getDefaultDesktopDevice()
public static AbstractGraphicsDevice getDefaultEGLDevice()
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