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WDataTexture3D Member List

This is the complete list of members for WDataTexture3D, including all inherited members.

active() const WGETexture< TextureType >inline
alpha() const WGETexture< TextureType >inline
applyUniforms(std::string prefix, osg::StateSet *states) const WGETexture< TextureType >virtual
bind(osg::ref_ptr< osg::Node > node, size_t unit=0)WGETexture< TextureType >
colormap() const WGETexture< TextureType >inline
create()WDataTexture3Dprotectedvirtual
createTexture(T *source, int components=1)WDataTexture3Dprivate
getBoundingBox() const WDataTexture3Dvirtual
getInformationProperties() const WGETexture< TextureType >
getProperties() const WGETexture< TextureType >
handleUpdate()WGETexture< TextureType >protectedvirtual
initTextureSize(osg::Texture1D *texture, int width, int height, int depth)WGETexture< TextureType >protectedstatic
initTextureSize(osg::Texture2D *texture, int width, int height, int depth)WGETexture< TextureType >protectedstatic
initTextureSize(osg::Texture3D *texture, int width, int height, int depth)WGETexture< TextureType >protectedstatic
interpolation() const WGETexture< TextureType >inline
m_boundingBoxWDataTexture3Dprivate
m_creationLockWDataTexture3Dprivate
m_valueSetWDataTexture3Dprivate
MAX_NUMBER_OF_TEXTURESWGETexture< TextureType >static
MAX_TEXTURE_DIMENSIONWGETexture< TextureType >static
minimum() const WGETexture< TextureType >inline
name() const WGETexture< TextureType >inline
scale() const WGETexture< TextureType >inline
setFilterMinMag(osg::Texture::FilterMode mode)WGETexture< TextureType >
setWrapSTR(osg::Texture::WrapMode mode)WGETexture< TextureType >
threshold() const WGETexture< TextureType >inline
thresholdEnabled() const WGETexture< TextureType >inline
transformation() const WGETexture< TextureType >inline
updateCallback(osg::StateAttribute *state)WGETexture< TextureType >protectedvirtual
WDataTexture3D(boost::shared_ptr< WValueSetBase > valueSet, boost::shared_ptr< WGridRegular3D > grid)WDataTexture3D
WGETexture(double scale=1.0, double min=0.0)WGETexture< TextureType >
WGETexture(osg::Image *image, double scale=1.0, double min=0.0)WGETexture< TextureType >
WGETexture(const WGETexture< TextureType > &texture, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)WGETexture< TextureType >
~WDataTexture3D()WDataTexture3Dvirtual
~WGETexture()WGETexture< TextureType >virtual