#include <qwt3d_io_gl2ps.h>
Member Enumeration Documentation
The possible output formats for the text parts of the scene.
- Enumerator:
PIXEL |
All text will be converted to pixmaps.
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NATIVE |
Text output in the native output format.
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TEX |
Text output in additional LaTeX file as an overlay.
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The possible behaviour for landscape settings.
- Enumerator:
ON |
Landscape mode on.
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OFF |
Landscape mode off.
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AUTO |
The output orientation depends on the plot widgets aspect ratio (default)
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The possible sorting types which are translated in gl2ps types.
- Enumerator:
NOSORT |
No sorting at all.
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SIMPLESORT |
A more simple (yet quicker) algorithm (default)
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BSPSORT |
BSP SORT (best and slow!)
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Member Function Documentation
void setTextMode |
( |
TEXTMODE |
val, |
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QString |
fname = "" |
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) |
| |
Sets the mode for text output:
- Parameters
-
val | The underlying format for the generated output:
PIXEL - poor quality but exact positioning
NATIVE - high quality but inexact positioning
TEX - high quality and exact positioning, arbitrary TeX strings as content for the saved labels are possible. The disadvantage is the need for an additionally TeX run to get the final output.
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fname | Optional, used only in conjunction with TeX output; file name for the generated TeX file. If not set, a file called "OUTPUT.FOR.tex" will be generated, where "OUTPUT.FOR" describes the file name argument for IO::save().
(04/05/27: On Linux platforms, pdflatex seems a file named 'dump_0.pdf.tex' mistakenly to identify as PDF file.) |
Returns gl2ps sorting type.
void setCompressed |
( |
bool |
val | ) |
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Turns compressed output on or off (no effect if zlib support is not available)
Turns compressed output on or off (no effect if zlib support has not been set)
bool setFormat |
( |
QString const & |
format | ) |
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Set output format, must be one of "EPS_GZ", "PS_GZ", "SVG_GZ", "EPS", "PS", "PDF", "SVG", or "PGF" (case sensitive)
The documentation for this class was generated from the following files:
- qwt3d_io_gl2ps.h
- qwt3d_io_gl2ps.cpp