Castle Game Engine |
Class TLODNode_2
UnitDeclaration
Descriptionno description available, TAbstractLODNode description follows LOD node for VRML/X3D >= 2.0. This is not for VRML <= 1.0 LOD node. It's a common ancestor for VRML 2.0 LOD (TLODNode_2) and X3D LOD (TLODNode). Unfortunately, we cannot have a simple common class for both VRML 97 and X3D because there would be a name clash for "level_changed" event:
So level_changed has completely different meanings for VRML 97 and X3D. As an extension we'll add "levelIndex_changed", SFInt32, to be analogous to X3D "level_changed". This way both VRML 2.0 and X3D LOD nodes have the same capabilities, and common interface for programmer (programmer should use X3D event/fields names for Pascal property names), but for parser they will use different names. Hierarchy
OverviewMethods
DescriptionMethods
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