Class TGeneratedCubeMapTextureNode

DescriptionHierarchyFieldsMethodsProperties

Unit

Declaration

type TGeneratedCubeMapTextureNode = class(TAbstractEnvironmentTextureNode)

Description

no description available, TAbstractEnvironmentTextureNode description follows
no description available, TAbstractTextureNode description follows
no description available, TAbstractAppearanceChildNode description follows
no description available, TAbstractNode description follows

Base X3D node.

Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...)

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public destructor Destroy; override;
Public class function ClassNodeTypeName: string; override;
Public class function URNMatching(const URN: string): boolean; override;

Properties

Public property FdUpdate: TSFTextureUpdate read FFdUpdate;
Public property Update: TTextureUpdate read GetUpdate write SetUpdate;
Public property FdSize: TSFInt32 read FFdSize;
Public property FdTextureProperties: TSFNode read FFdTextureProperties;
Public property FdBias: TSFVec3f read FFdBias;
Public property GeneratedTextureHandler: TGeneratedTextureHandler read FGeneratedTextureHandler;

Description

Methods

Public procedure CreateNode; override;
 
Public destructor Destroy; override;
 
Public class function ClassNodeTypeName: string; override;
 
Public class function URNMatching(const URN: string): boolean; override;
 

Properties

Public property FdUpdate: TSFTextureUpdate read FFdUpdate;
 
Public property Update: TTextureUpdate read GetUpdate write SetUpdate;

When to update the texture. Changing this automatically marks the field as changed.

Public property FdSize: TSFInt32 read FFdSize;
 
Public property FdTextureProperties: TSFNode read FFdTextureProperties;
 
Public property FdBias: TSFVec3f read FFdBias;
 
Public property GeneratedTextureHandler: TGeneratedTextureHandler read FGeneratedTextureHandler;
 

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