Class TAbstractBackgroundNode
Unit
X3DNodes
Declaration
type TAbstractBackgroundNode = class(TAbstractBindableNode)
Description
no description available, TAbstractBindableNode description follows no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows
Base X3D node.
Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...)
Hierarchy
Overview
Methods
Properties
Description
Methods
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procedure CreateNode; override; |
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function Texture(const Side: TBackgroundSide): TAbstractTextureNode; virtual; abstract; |
Texture node for given background side. May return Nil if none.
It is the caller's responsibility to take care of freeing the result, but only if it's not otherwise used. In other words, use TX3DNode.FreeIfUnused (or some routine based on it), unless you're sure that you always make the returned node a child of another node (in this case the returned node is always used, and remains managed by parent node).
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Properties
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property FdGroundAngle: TMFFloat read FFdGroundAngle; |
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property FdGroundColor: TMFColor read FFdGroundColor; |
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property FdSkyAngle: TMFFloat read FFdSkyAngle; |
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property FdSkyColor: TMFColor read FFdSkyColor; |
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property FdTransparency: TSFFloat read FFdTransparency; |
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property FdEffects: TMFNode read FFdEffects; |
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