Class TAppearanceNode
Unit
X3DNodes
Declaration
type TAppearanceNode = class(TAbstractAppearanceNode)
Description
no description available, TAbstractAppearanceNode description follows no description available, TAbstractNode description follows
Base X3D node.
Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...)
Hierarchy
Overview
Methods
Properties
Description
Methods
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procedure CreateNode; override; |
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class function ClassNodeTypeName: string; override; |
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class function URNMatching(const URN: string): boolean; override; |
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Properties
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property FdFillProperties: TSFNode read FFdFillProperties; |
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property FdLineProperties: TSFNode read FFdLineProperties; |
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property FdMaterial: TSFNode read FFdMaterial; |
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property FdTexture: TSFNode read FFdTexture; |
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property FdTextureTransform: TSFNode read FFdTextureTransform; |
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property FdReceiveShadows: TMFNode read FFdReceiveShadows; |
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property FdShadowCaster: TSFBool read FFdShadowCaster; |
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property FdEffects: TMFNode read FFdEffects; |
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property FdNormalMap: TSFNode read FFdNormalMap; |
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property FdHeightMap: TSFNode read FFdHeightMap; |
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property FdHeightMapScale: TSFFloat read FFdHeightMapScale; |
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property FdBlendMode: TSFNode read FFdBlendMode; |
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property Texture: TAbstractTextureNode read GetTexture write SetTexture; |
The texture of this appearance. This is a shortcut for accessing "texture" field, checking whether nodes are set to appropriate types.
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Generated by PasDoc 0.13.0 on 2014-08-30 12:10:47
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