Castle Game Engine |
Unit CastleWindowProgress
DescriptionProgress bar displayed in a TCastleWindowCustom. Simply set Progress.UserInterface := WindowProgressInterface;
Between Progress.Init and Fini you shouldn't do anything with window set as As usual, remember to always call Progress.Fini if you called Progress.Init. Progress.Fini restores original callbacks and OpenGL state of your window. Usually it's best and safest to use try..finally block like Progress.Init; try.....finally Progress.Fini; end; UsesOverviewClasses, Interfaces, Objects and Records
Variables
DescriptionVariables
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