GNE
0.75.0
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An error that represents a mismatch in the games during the connection process. More...
#include <Errors.h>
Public Member Functions | |
WrongGame (std::string GameName) | |
std::string | getWrongGame () const |
Returns the mismatched game name. | |
virtual std::string | toString () const |
Returns a string description of this error. | |
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Error (ErrorCode ec=NoError) | |
Create a new object representing a certain error, given by the passed ErrorCode. | |
ErrorCode | getCode () const |
Returns the error code for this error. | |
const void | setCode (ErrorCode newCode) |
Sets the error code for this error, useful after a call to createLowLevelError() to specify a more appropriate high-level error code. | |
operator bool () const | |
Returns getCode() != NoError, a handy shortcut so you can test for error by if (error). | |
bool | operator== (const ErrorCode &rhs) const |
A handy shortcut for (error.getCode() == rhs). |
Additional Inherited Members | |
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enum | ErrorCode { NoError = 0, ProtocolViolation, GNETheirVersionLow, GNETheirVersionHigh, WrongGame, UserVersionMismatch, CouldNotOpenSocket, ConnectionTimeOut, ConnectionAborted, ConnectionRefused, ConnectionDropped, SyncConnectionReleased, ExitNoticeReceived, Read, Write, UnknownPacket, PacketTypeMismatch, DuplicateObjectId, UnknownObjectId, InvalidObjectPacket, InvalidCreationPacketType, BufferUnderflow, BufferOverflow, InvalidBufferPosition, InvalidBufferLimit, OtherGNELevelError, OtherLowLevelError, User } |
An enum describing connection failure type. More... |
An error that represents a mismatch in the games during the connection process.
If two GNE programs try to connect that are different games, this is the error you will get.
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virtual |
Returns a string description of this error.
When possible, the string is "programmer-friendly," so you will probably want to only use this to write a debug message or out to a log, and tell the user more about the error.
Reimplemented from GNE::Error.