GNE
0.75.0
Main Page
Related Pages
Modules
Namespaces
Classes
Class List
Class Hierarchy
Class Members
GNE::ListServerConnection Member List
This is the complete list of members for
GNE::ListServerConnection
, including all inherited members.
addHeader
(Buffer &raw)
GNE::Connection
protected
addVersions
(Buffer &raw)
GNE::Connection
protected
ALL
enum value
GNE::Thread
checkHeader
(Buffer &raw, ProtocolViolation::ViolationType t=ProtocolViolation::OtherViolation)
GNE::Connection
protected
checkVersions
(Buffer &raw)
GNE::Connection
protected
ClientConnection
()
GNE::ClientConnection
protected
connect
()
GNE::ClientConnection
Connected
enum value
GNE::Connection
Connecting
enum value
GNE::Connection
Connection
()
GNE::Connection
protected
CONNECTION
enum value
GNE::Thread
create
()
GNE::ClientConnection
static
currentThread
()
GNE::Thread
static
DEF_NAME
GNE::Thread
static
DEF_PRI
GNE::Thread
static
disconnect
()
GNE::Connection
disconnectAll
()
GNE::Connection
static
Disconnected
enum value
GNE::Connection
Disconnecting
enum value
GNE::Connection
disconnectSendAll
(int waitTime=10000)
GNE::Connection
finishedConnecting
()
GNE::Connection
protected
finishedInit
()
GNE::Connection
protected
getGameList
() (defined in
GNE::ListServerConnection
)
GNE::ListServerConnection
getListener
() const
GNE::Connection
getLocalAddress
(bool reliable) const
GNE::Connection
getName
() const
GNE::Thread
getPriority
() const
GNE::Thread
getRemoteAddress
(bool reliable) const
GNE::Connection
getState
() const
GNE::Connection
getStats
(int reliable) const
GNE::Connection
getThisPointer
() const
GNE::Thread
protected
getTimeout
()
GNE::Connection
hasStarted
() const
GNE::Thread
HIGH_PRI
GNE::Thread
static
HIGHER_PRI
GNE::Thread
static
isConnected
() const
GNE::Connection
isRunning
() const
GNE::Thread
join
()
GNE::Thread
ListServerConnection
(std::string address) (defined in
GNE::ListServerConnection
)
GNE::ListServerConnection
LOW_PRI
GNE::Thread
static
LOWER_PRI
GNE::Thread
static
NeedsInitialization
enum value
GNE::Connection
onReceive
() (defined in
GNE::Connection
)
GNE::Connection
protected
open
(const Address &dest, const ConnectionParams &p)
GNE::ClientConnection
ps
GNE::Connection
protected
ReadyToConnect
enum value
GNE::Connection
reg
(bool reliable, bool unreliable)
GNE::Connection
protected
requestAllShutdown
(ThreadType threadType)
GNE::Thread
static
setGame
(std::string gameName) (defined in
GNE::ListServerConnection
)
GNE::ListServerConnection
setListener
(const SmartPtr< ConnectionListener > &listener)
GNE::Connection
GNE::setThisPointer
(const wptr &weakThis)
GNE::Connection
protected
GNE::Thread::setThisPointer
(const wptr &thisPtr)
GNE::Thread
protected
setTimeout
(int ms)
GNE::Connection
setType
(ThreadType newType)
GNE::Thread
protected
shutdown
GNE::Thread
protected
sleep
(int ms)
GNE::Thread
static
sockets
GNE::Connection
protected
sptr
typedef (defined in
GNE::ClientConnection
)
GNE::ClientConnection
start
()
GNE::Thread
startConnecting
()
GNE::Connection
protected
startThreads
()
GNE::Connection
protected
State
enum name
GNE::Connection
stream
()
GNE::Connection
SYSTEM
enum value
GNE::Thread
this_
GNE::Connection
protected
Thread
(std::string name=DEF_NAME, int priority=DEF_PRI)
GNE::Thread
ThreadType
enum name
GNE::Thread
TIMER
enum value
GNE::Thread
unreg
(bool reliable, bool unreliable)
GNE::Connection
protected
USER
enum value
GNE::Thread
waitForAllThreads
(int ms)
GNE::Thread
static
waitForConnect
()
GNE::ClientConnection
wptr
typedef (defined in
GNE::ClientConnection
)
GNE::ClientConnection
yield
()
GNE::Thread
static
~ClientConnection
() (defined in
GNE::ClientConnection
)
GNE::ClientConnection
virtual
~Connection
()
GNE::Connection
virtual
~ListServerConnection
() (defined in
GNE::ListServerConnection
)
GNE::ListServerConnection
virtual
~Thread
() (defined in
GNE::Thread
)
GNE::Thread
virtual
Generated on Fri Mar 14 2014 17:20:49 for GNE by
1.8.1.2