GNE
0.75.0
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A simple error class with a default ErrorCode of User for quick error messages. More...
#include <Errors.h>
Public Member Functions | |
UserError (const std::string &msg) | |
virtual std::string | toString () const |
Returns the message set in the constructor. | |
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Error (ErrorCode ec=NoError) | |
Create a new object representing a certain error, given by the passed ErrorCode. | |
ErrorCode | getCode () const |
Returns the error code for this error. | |
const void | setCode (ErrorCode newCode) |
Sets the error code for this error, useful after a call to createLowLevelError() to specify a more appropriate high-level error code. | |
operator bool () const | |
Returns getCode() != NoError, a handy shortcut so you can test for error by if (error). | |
bool | operator== (const ErrorCode &rhs) const |
A handy shortcut for (error.getCode() == rhs). |
Additional Inherited Members | |
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enum | ErrorCode { NoError = 0, ProtocolViolation, GNETheirVersionLow, GNETheirVersionHigh, WrongGame, UserVersionMismatch, CouldNotOpenSocket, ConnectionTimeOut, ConnectionAborted, ConnectionRefused, ConnectionDropped, SyncConnectionReleased, ExitNoticeReceived, Read, Write, UnknownPacket, PacketTypeMismatch, DuplicateObjectId, UnknownObjectId, InvalidObjectPacket, InvalidCreationPacketType, BufferUnderflow, BufferOverflow, InvalidBufferPosition, InvalidBufferLimit, OtherGNELevelError, OtherLowLevelError, User } |
An enum describing connection failure type. More... |
A simple error class with a default ErrorCode of User for quick error messages.
This class is not used by GNE, but you are welcome to use it to throw your own exceptions, perhaps from Packet::readPacket.